Broken Arrow

Started by Asid, June 29, 2021, 11:54:50 PM

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Asid

Anniversary Update
Thu, 2 July 2026



Foreword

For the past 3 months the Private Test Environment (our beta branch) has been running. What was initially supposed to be a shorter 2 to 4 weeks test ended up creeping in scope, with some features needing time to be refined and players requesting balance changes in the meantime when it wasn't our initial goal.


As a result we ended up splitting the community into two groups not really playing the same game and becoming less and less compatible with each other as time passed. Some preferring PTE, others preferring the live version, all agreeing that no version is perfect but that keeping both is detrimental.

The objective of this patch is to re-unify our community back into a single version. We have heard the feedback from players who actively participated in the PTE as well as those who were disappointed by it and went back to the live version.

This patch is not the removal of one version or another, it's a fusion of both, a new shared foundation for future improvements.

Sincerely, Steel Balalaika Team


User interface

  •     Return to battlegroup time is now displayed in the statistics card of units.
  •     Automatic weapons damage is now expressed per second.
  •     Added a timer animation when infantry exits a transport.
  •     Added a low altitude flight indicator for helicopters.
  •     Defensive smoke ability deployment delay is now feedbacked on the label of the unit.

Designer's note: This delay is not new, only the visual feedback.
You cannot use smoke at the last moment, grenades take a short time to deploy and when missiles lose track of the target they don't instantly crash into the ground so there is a chance that they randomly hit the target through the smoke.

Technical

  •     Fixed several null-reference errors and recurring exceptions.
  •     Fixed an exception occurring when multiple supply trucks were selected.
  •     Fixed soldiers occasionally remaining alive inside destroyed transports.
  •     Fixed multiplayer synchronization of infantry stress.
  •     Fixed helicopters moving closer to targets despite already being within weapon range.
  •     Fixed helicopters repeatedly resetting targets they could not aim at.
  •     Fixed static radar mode sometimes staying activated while a unit was moving.
  •     Fixed infantry stress being applied from only one source per frame.
  •     Improved projectile interception calculations.
  •     Added validation for invalid ammunition data received during network combat.
  •     Added missing localization for new abilities and interface elements.
  •     Improved Supply and Repair system performance.
  •     Optimized unit transform processing.
  •     Reduced garbage collection in the combat target-scoring system.

Maps

  •     New zone layout for the maps "Oil Rush" and "Highway of Death"




Read on....

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