Hello,
My plan was to complete creation of the scenario by October. Although I have made a lot of progress on the scenario, I am still building it. Below are some Design notes on the units in the scenario. I have identified a few new rules and code that will be part of the game. My next target date is the end of the Thanksgiving week for building the scenario. Will keep you informed.
Ron
WWII-Europe Campaign Scenario
Design Notes
The scenario (called #102 in this file) consists of 318 turns, each one a week in duration. #102 is a division level scenario, and involves a large number of divisions (~3000). In order to build the scenario, it was necessary to analyze the units available to each country in September 1939, and to put them into the battle file. New created units are brought into the scenario at the historical turn in most cases. Rebuilding of units is modeled by having mechanical and non-mechanical replacement points, which allows new units to be built or existing units to be reinforced, player’s choice. This file describes the methods used for each country’s units in #102.
The scenario starts with the Axis player having the initiative.
Allied Player units
1. Poland (110 units)
a. The units available to Poland in September 1939 are placed in their historical locations. Polish units can be moved but cannot attack until the Axis captures a Polish city (new rule to be coded).
2. Norway (46 units)
a. The units available to Norway in April 1940 are placed in their historical locations on September 1939, assuming that mobilization could occur if attacked earlier. Norwegian units can be moved but cannot attack until the Axis captures a Norwegian city (new rule to be coded).
3. Denmark (19 units)
a. The units available to Denmark in April 1940 are placed in their historical locations on September 1939 assuming that mobilization would have occurred if attacked earlier. Danish units can be moved but cannot attack until the Axis captures a Danish city (new rule to be coded).
4. France (200 units)
a. The units available to France in May 1940 are placed in their historical locations on September 1939, assuming that mobilization could occur if attacked earlier. French units can be moved but cannot attack until the Axis captures an Allied city (new rule to be coded). It is assumed that France would declare war on the Axis if any Allied city was captured.
5. Belgium (37 units)
a. The units available to Belgium in May 1940 are placed in their historical locations on September 1939, assuming that mobilization could occur if attacked earlier. Belgian units can be moved but cannot attack until the Axis captures a Belgium city (new rule to be coded).
6. The Netherlands (36 units)
a. The units available to The Netherlands in May 1940 are placed in their historical locations on September 1939, assuming that mobilization could occur if attacked earlier. The Netherlands units can be moved but cannot attack until the Axis captures a The Netherlands city (new rule to be coded).
7. Yugoslavia (73 units)
a. The units available to Yugoslavia in April 1941 are placed in their historical locations on September 1939, assuming that mobilization could occur if attacked first. Yugoslavian units can be moved but cannot attack until the Axis captures a Yugoslavian city (new rule to be coded).
8. Greece (35 units)
a. The units available to Greece in April 1941 are placed in their historical locations on September 1939, assuming that mobilization could occur if attacked earlier. Greek units can be moved but cannot attack until the Axis captures a Greek city (new rule to be coded). Note that Italy attacked Greece from Albania in October 1940, and Germany intervened in April 1941 to secure its flank in the impending attack on Russia.
9. United Kingdom (UK) (326 units)
a. The units available to the UK in May 1940 are placed in their historical locations on September 1939, assuming that mobilization could occur if attacked earlier. UK units can be moved but cannot attack until the Axis captures an Allied city (new rule to be coded). It is assumed that the United Kingdom would declare war on the Axis if any Allied city was captured.
10. United States of America (USA) (195)
a. The units available to the USA are brought in and placed in their historical locations on the same week they entered the war historically. This assumes an attack on Pearl Harbor on December 7th, 1941. USA units can be moved and attack upon entry.
b. Most USA units enter in a port in England, or a port in North Africa. If the entry location is still in Axis control, it defaults to their HQ location, or to a friendly controlled city using the standard existing entry rules in WWII-E.
11. Russia (Number is TBD)
a. The units available to Russia in September 1939 are placed in their historical locations and on the Axis side. Russian units can be moved but cannot attack until the Axis captures a Polish city (new rule to be coded). If/when Russia is attacked by the Axis (Axis unit captures a Russian city), then the Russian units available on June 22nd, 1941 will be placed on the map on the Allied side in their historical locations. New Russian units are brought in on their historical turn and location, but rebuilds are modeled as replacement points to be used at the player discretion. The Russian player can build 4-2-5 Tank Divisions and 3-2-5 Tank Brigades units until 1942. Starting in 1943, the Russian player can build or upgrade existing to 12-10-7 Tank Corps (T34) units and 14-12-7 Tank Corps (T34/85). Starting in 1943, the Russian player can build 12-8-7 Mechanized Corps. The Russian player can build 2-4-2 Rifle units at the start, and in 1943 can build or upgrade to 3-5-3 Rifle units. The Russian player can build 3-3-6 Cavalry units throughout the war. Building new non-historical divisions will be a new rule to be coded. Fighter and Bomber units can also be built new from mechanical replacement points. The Russian player can upgrade any unit by one AF and one DF throughout the war, and is limited to 129 Rifle units and 50 Tank/Mech/Cavalry units. This models the creation of Guards units from existing units, which augmented their Shtat (order of battle).
Axis Player units
1. Germany (1002 units)
a. The units available to Germany in September 1939 are placed in their historical locations. German units can be moved and can attack on turn 1. New German units are brought in on their historical turn and location, but rebuilds are modeled as replacement points to be used at the player discretion. The German player can build 14-10-7 panzer units until 1942, and can then build or upgrade existing to 16-12-7 panzer units (Panthers & Tigers). The German player can build 10-10-3 infantry divisions at the start, and can build 10-10-3 or 5-7-3 (Volksgrenadier) divisions starting in 1943. The German player can build 8-8-7 Motorized divisions at the start, and can build 8-8-7 or 12-10-7 Panzergrenadier divisions starting in 1943. Building new non-historical divisions will be a new rule to be coded. Fighter and Bomber units can also be built new from mechanical replacement points.
2. Italy (208 units)
a. The units available to Italy are brought in and placed in their historical locations on the same week they entered the war historically. Capture of Rome results in all Italian units being removed from the game which models surrender.
3. Finland (40 units)
a. The units available to the Finland are brought in and placed in their historical locations on the same week they entered the war historically. Capture of Helsinki results in all Finnish units being removed from the game which models surrender.
4. Romania (35 units)
a. The units available to the Romania are brought in and placed in their historical locations on the same week they entered the war historically. Capture of Bucharest results in all Romanian units being removed from the game which models surrender.
5. Hungary (18 units)
a. The units available to the Hungary are brought in and placed in their historical locations on the same week they entered the war historically. Capture of Budapest results in all Hungarian units being removed from the game which models surrender.