30/09/2016 Weekly Dev News Update "The trees are alive!"Hey everyone, welcome to this week's development news!
We’ve been working on a new maintenance algorithm for trees.
Forests: they aren’t just a supply of firewood and construction materials at your disposal - they’re living organisms; they need particular weather conditions, and thrive in certain locations.
![](http://images.akamai.steamusercontent.com/ugc/258219525685506511/74A1168C7D58C30E4101914D042BEBF913DE48D2/)
Just like any living entity, the trees can bloom, wither or even perish.
We’ve made a number of adjustments, including the tree models, and are looking forward to presenting you with a new, living forest!
![](http://images.akamai.steamusercontent.com/ugc/258219525685510800/212A7DE8ED341779E3F7F5000E05F4262634E427/)
We are also so pleased to let you all know that we've managed to defeat a number of issues that were bugging some of our users mentioned below.
• We found, and fixed, a particular bug that caused some tanning tubs, drying racks, campfires and other similar objects to work incorrectly.
• We also fixed an exploit, which allowed the player to log out under a wall and log back in on top of it.
• Finally, we’ve stopped grass from growing through your building's floor or above tunnel entrances.
We hope you’ve enjoyed this insight into some of what we’ve been up to!
The team