Quick Fix for Alea Jacta Est 1.05

Started by Asid, August 11, 2016, 09:28:18 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Asid

Quick Fix for Alea Jacta Est 1.05 - Requisitions and Enslave Decisions



If you have the Steam version you still need to manually apply this patch.

An unwanted buglet crept into latest patch 1.05. The RGD (Decision cards) Requisitions and Enslave most of the time fail, although the cost is paid. This is not working as intended, but Bohémond (thanks !!) provided a quick fix, below:


Download:Click Here
Size: 17.0 kB

Install:
Unzip in your AJE root directory (where the .exe is located).
Several files should be overwritten.

Changelog
Applying this fix, both decisions will work, provided the conditions specified in their tooltip boxes are fulfilled. The cost will be paid and benefits will always be received.
- Requisitions may trigger, with a 10% chance, the appearance of an enemy slave unit.
- Enslave may trigger, with a 45% probability, the appearance of an enemy slave unit.

This fix will be integrated in a future official patch (no timetable for that at all)


Patch discussion:Click Here

I stand against Racism, Bigotry and Bullying

Asid

Alea Jacta Est 1.05 quick fix is now live on Steam!
Hello Everyone,

The fix for two decisions in the game is now posted as an update. These two, specifically:
- Requisitions may trigger, with a 10% chance, the appearance of an enemy slave unit.
- Enslave may trigger, with a 45% probability, the appearance of an enemy slave unit.

These two had way too high a chance to fail, which was unintended.

After a long time it is finally here!

Maybe PON will get it as well...One day  ::)

I stand against Racism, Bigotry and Bullying