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Dev News #190 Keeping the Mementos
Fri, 17 April 2020



Hello, Feudalists!

Last week, we asked for your feedback on our decision to wipe out Godenland. Yesterday, the poll was over with more than three thousands votes put down for the wipe as opposed to a thousand and a half against it.

And, while we were preparing on our side, you were saying your goodbyes to the world as it stands. We've received a lot of creative ways to commemorate what has been done during this year, and we would like to share some of those with you.

First, there is a project from our veteran supporter, creator of the project lifdamage.online [MIG]Device_RU#2521, with some interesting statistics collected so far. You can take a look here

There is also a great video from Zoey (Irene)#4769, showing us some good ol' ultra-violence towards cows.




And, of course, your settlements. After the wipe announcement, we've received many requests to commemorate the castles, cities and villages you've built. We ended up having several galleries, which you can look at here


Thank you, and have a great weekend!

— The Team

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SOW Waterloo Multiplayer Saturday 18/04/20 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
• TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
• The room will be open at 20:30 GMT for preparation & mission setup
• House rules: Click here
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game. (comms by courier only)

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI


Commanders and leaders:
Colbert
Sandman
Biondo
Heldor
Sargon
Jakmin
Neil
Dino
Presy63
...

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JUST FLIGHT Avro Vulcan B Mk. 2, K.2 and MRR (for X-Plane 11)

Compatibility: X-Plane 11
Home page
Manual (PDF) 88 pages




Just Flight, in partnership with Thranda Design, are proud to present the Avro Vulcan B Mk2, K.2 and MRR for X-Plane 11.

Following on from their award-winning PA-28 series, Hawk T1/A Advanced Trainer and C152, this highly detailed simulation of the Avro Vulcan B Mk2, K.2 and MRR is being developed by Just Flight's in-house team and Thranda Design following comprehensive, hands-on research with a real-life Vulcan B Mk2, XM655, based at Wellesbourne Airfield.

The Vulcan B Mk2 is an iconic, four-engine, delta-wing strategic bomber which saw service in the UK during the Cold War. XM655, on which this product is based, was the third-from-last Vulcan to be produced for the Royal Air Force. It was delivered in 1964 and saw service as part of the UK's nuclear deterrent force throughout the 60s and 70s. It is now being preserved by a team of volunteers at Wellesbourne Airfield.

This product also includes the K.2 Air-to-Air Refueling and Maritime Radar Reconnaissance (MRR) variants that saw service with the Royal Air Force.

Following the Falklands War, six Avro Vulcan B Mk2s were...

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Two teams of players control their capital ship in an epic battle. Customize your ship, control its movement, weapons, and energy distribution or go to one of the hangars to join the battle in a smaller fighter!


Steam
Forum
Youtube


Single-player, Online PvP, Online Co-op


Deep Space Battle Simulator - Steam Early Access Trailer





About

Deep Space Battle Simulator is a round-based multiplayer first-person online game, where you play as a part of a capital ship crew and try to destroy the enemy teams ship.

At the start of each round, you can customize your cruisers turrets, fill your hangars with lots of different smaller fighters and choose between numerous upgrades to give you the edge in battle. Once the round starts, move your capital ship freely in all three dimensions, shoot the turrets manually or use the ships integrated targeting systems to just focus which points of the enemy ship to focus. Control the energy distribution of your ship, raise the shields of each section of the ship individually, or direct energy to the engines, life support or weapon systems. You can also explore the giant interior of your capital ship while running to a hangar to join the battle with a smaller fighter...

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