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We call Wildermyth a myth-making tactical RPG. It empowers you to craft iconic characters who grow through deep, rewarding battles and interactive storytelling.


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Wildermyth Early Access Trailer





About

Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.

Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.

Where does your myth lead? Come help us uncover it!



• Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
• Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide...

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Tacview 1.8.3 is now available on tacview.net and Steam!

Download: http://tacview.net/download


  • Release Date: Fri, 1 May 2020
  • Operating System: Windows® 32-bit / 64-bit
  • File Size: 390.6 MB
I am always looking for ways to improve Tacview's frame rate to make it as smooth as possible, and to compensate for new features added over time, especially for lower-end systems. During my investigations, I have found a few bottlenecks, big and small.

In this version I have already implemented a few optimizations which should improve the performance on lower end systems and make the UI and 3D a bit more responsive. In the following updates, I will work on a bigger optimization which should have considerable impact on missions with a lot of objects.

Always an ongoing project, with the help of my partner BuzyBee, plenty of 3D objects and declarations have been added the to the database so your favorite planes and vehicles are properly displayed. This certainly makes debriefings more comfortable and intuitive!

In addition to new options to customize your experience, there have been several tweaks to make the satellite view more comfortable and weapons impact clearer.

Meanwhile, Tacview 2.0 is still growing up...

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Choosing a Team Yankee List for your IDF force and paint it Part 2: Infantry and air vehicles
April 3, 2020 | Paolo Paglianti




Time to complete our IDF force. In the previous feature we saw the tanks and the armored vehicles, so now we will move to the Infantry, helos, and airplanes..

Having assembled and painted our Merkava 2s, the Perehs, the M113s, and some artillery/AA, we are still missing the infantry. IDF infantry is really good in defending an objective, and they can unleash a powerful volley of shots on any enemy moving to assault them. In our list, we chose to do a single infantry platoon, relying on a double Merkava 2 platoon to assault enemy positions.

The IDF infantry uniform has a greenish sand main color: I used Vallejo Yellow Green (70.881) for the base color, adding some German Yellow (70.806) and white for the highlight. The backpack and stripes were painted in Iraqui Sand (70.819) mixed with white. To create some depth, all miniature is washed with Agrax Shade from Games Workshop. After the wash is dry, you can give some highlights. Part of the helmet is painted in Reflective Green (70.890).

For Team Yankee in 15mm, the infantry bases are an unmissable opportunity to...

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SOW Waterloo Multiplayer Saturday 02/05/2020 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
• TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participiants.
• The room will be open at 20:30 GMT for preparation & mission setup
• House rules: Click here
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game. (comms by courier only)

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI


Commanders and leaders:

- General Colbert
- General Fabian
- General Jakmin
- General Gandhi
- General Tadzio73
- General Zarco
- General Biondo
- General Sandman
...

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