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Happy flying!

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On 16 December 1944, under appalling weather conditions, the Germans launch their last major offensive in the West. Their goal: cut off the Allies from their sources of supply by taking Antwerp. To do so, they must break through the Ardennes salient, starting the battle of the Bulge?


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SGS Battle of the Bulge Trailer




About Battle of the Bulge




SGS Battle of the Bulge is a game simulating the great World War II battle fought between the German army and the Allied forces - mainly American - in the months of December 1944 to January 1945. It covers the great German counter-offensive ?Wacht am Rhein? (Guard on the Rhine), later renamed Herbstnebel (?Autumn Mist?), which began on December 16, as well as the Allied counter-offensive which began around Christmas and continued throughout January.





As the German player

You have at your disposal the 5th and 6th Panzer armies, as well as the 7th Army, i.e. over twenty divisions, reinforced to the maximum of the German war economy and human reserves at the time. Your objective is to launch a vast surprise offensive, breaking through the thin American defensive lines in the Ardennes to seize key...

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Swordhaven: Iron Conspiracy



Swordhaven is a classic party-based RPG. Explore the land of Nova Drakonia, embark on quests unique to your character, discover mysterious artefacts of the ancients, and unravel a hidden conspiracy that threatens the very existence of the world.

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Swordhaven is a fantasy cRPG inspired by Infinity Engine titles?Baldur?s Gate 1, Icewind Dale, etc.?as well as other classics.

You take up the mantle of a lonely adventurer on their way to the barely explored land of Nova Drakonia.

During your voyage, you are met by a dying man who trusts you with a peculiar artefact that will involve you in an adventure of a lifetime, and a plot that threatens everything you?ve ever known and loved.

Some of Swordhaven?s core features include:
- A flexible combat engine. Experience battle as a tactician in turn-based combat, or hasten the pace with the real-time with pause (RTwP) mode;
- A classless roleplaying system: each stat combination provides a unique gaming experience, distinctive dialogues, and novel ways to solve quests;
- A classics-inspired yet modern User Interface with large customization possibilities;
- A vast, nonlinear world filled with unique...

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Greetings, I have made several mods for several games (Gary Grigsby's War in the West, War in the East 2, Norm Kruger's The Operational Art of War and/or other game systems, i.e. the WDS games PzC, PzB, NB, ACW and also messing with making maps, UI and counters for various VASSAL modules).

Well this morning Ron's blue ocean was just getting to me and I wondered if I could do something a little different a little more like my beloved board wargames from the 1970s. So I started with the three big maps and then started a test site (France) to see if things looked okay).

For the individual map sections there are currently 4,219 map files to mod, so far I have only modified 46 of them and it has taken me in the two timed sessions 3:24 and 3:18 minutes to modified/tweak 12 images. So someone smarter than I can figure out how many hours it will take me (PLEASE DON"T TELL ME! LOL :D). I still have 4,173 files to go...

At any rate here is a screenshot for each view and the test strip I have done thus far. Any feedback is welcomed but once I set about with the current mix of colors I don't think I'll be going back to redo stuff, just way too many files to go over.

View Map Levels -

Europe Level


High

...

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