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What's your gaming pleasure this weekend? 02/10/20 :gamer

Work stuff ongoing and real life...But hope to try/play


P3D V4.5 Military flight sim FSX@War :fighter
Milviz: A-1H Skyraider
Milviz: F100D




Grand Tactician The Civil War (1861-1865): Improving with updates ::Civil war arty


Field Of Glory Empires: I have FOG2 so can fight the battles in more detail :beatings


Histwar Napoleon: beta The new (unreleased) GUI is a big improvement :bonaparte

Deep Rock Galactic: 1-4 player co-op FPS featuring badass space Dwarves :oldman rocks

SGS Afrika Korps: Recently updated WW2 :pop

Ironseed 25th Anniversary Edition: A sci-fi exploration game written in 1994, updated to use a modern 3D engine :beam me up

Aircraft Carrier Survival: Aircraft Carrier Survival, a simulator set in the merciless reality of World War II :pilotfly


Time is definitely the enemy this week :bitchslap

That's what I am trying to play. I will update if I get to play more :thumbsup

What about you?


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Roadmap Refresh - Oct 1st, 2020
Fri, 2 October 2020



With 1.0 now in the wild, it's time to look to the future...again.

Hey squaddies,

It's been a very busy time at OWI, with Squad finally hitting Version 1.0 and releasing out of Early Access. We just want to say a massive thank you again to everyone who joined us over the launch week. Whether you are a new player or have been with us since the days of Kickstarter, we appreciate all of you for joining us in the celebrations.

One of the essential values the team is incredibly passionate about is providing updates and support to the Squad experience. Before v1 was released, we made significant updates to our roadmap, changing it to a "Living Roadmap" to better represent the fluid decisions that can occur in a development environment and accommodate any road blockers we may encounter.

It didn't take long for changes to start occurring. Three days after we unveiled the new, living roadmap, we ran into a technical issue with our build machines, which impacted development time. An unforeseen circumstance but one we were now prepared to communicate and help the players understand why a new update wasn't arriving on schedule.

Over that time, it's also...

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Strategic Mind: Spectre of Communism is a (hi)story-driven turn-based strategy set in the WW2 period. It offers refined wargame mechanics, story-rich gameplay, and modern 3D graphics. Lead the USSR Armed forces staging the world Communist revolution. For Stalin! For the Motherland!


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Single-player



Strategic Mind: Spectre of Communism | Announcement





About

A spectre is haunting Europe — the spectre of communism. (c) Karl Marx, The Communist Manifesto

Strategic Mind: Spectre of Communism is a (hi)story-driven turn-based strategy set in the WW2 period. It offers refined wargame mechanics, story-rich gameplay, and modern 3D graphics. Lead the USSR Armed forces staging the world Communist revolution.



The game has many historical operations and events but also features a number of alternate history moments. It is created with great care and attention to historical details by a team which is passionate about WW2 history. Watching cinematics before and after every operation you can almost feel that you are indeed a participant of the unfolding epochal events. Moreover, numerous primary and secondary objectives allow you to explore every battle in detail. The gameplay...

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State of Production #12
Wed, 30 September 2020



Hello everyone, my name is Tim Perreault and I'm the Executive Producer at New World Interactive. September has been a productive month for us. We've got a hotfix for the live game, a CTE Preview Event for our next update, and we announced a Mapping Contest for Insurgency: Sandstorm!

Key Points of State of Production #12
• 1.7.1 Hotfix 2
• 1.8 Open CTE Event
• AI Update
• Mapping Contest
• Operation: Breakaway

1.7.1 Hotfix 2
We've been spending a lot of time investigating the stuttering issue that some of our community members have been encountering. With the help of Epic we've found the cause relates to a recent Global Invalidation change that was done to improve performance. For the time being, we are disabling global invalidation. Because this did have a meaningful impact on the game's performance we'll be looking to reimplement global invalidation in the future when we can do so without any unintended side effects. This hotfix also addresses a few other issues that were annoying to the community including the lack of collision on Summit point D, mines not detonating when being run over by vehicles, and an issue preventing kills from...

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