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WWII-Europe Campaign Scenario #102 Update
24 April 2021





"Tonight I finished data entry on all units in #102. There are 3399 units in the scenario. I have a file on Designer Notes to share with the community now that describes the numbers for each country, how the #102 units were selected, how they enter the game, and other information on new rules to be coded.

I still need to develop the expected points and replacement points for #102 scenario. I am working with Asid to make the files available to the community.

I want to thank the community for their patience. Its been a long road, but I see how to get to "scenario complete" now."

Ron
Schwerpunkt



Files: here
Updated 01 May 2021

WWII-Europe Campaign Scenario #102
Design Notes

The scenario (called #102 in this file) consists of 318 turns, each one a week in duration. #102 is a primarily a division level scenario, and involves a large number of units (3339 units total). In order to build the scenario, it was necessary to analyze the units available to each country in September 1939, and to put them into the battle file. New created units are brought into the scenario at the historical turn in most cases. Rebuilding of units is modeled...

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D.O.W. Sunday Open Mission 25/04/21 @ GMT18:00


This scenario is a simulation and does not have any political message.




Iran-Iraq War 1985 by Captain_Colossus


11 March, 1985
Iraqi 4th Army Corps
Basra region

1) SITUATION:

The Persians effected Operation Badr against our homeland yesterday following with a large attack through the battalion's sector. A major Basra connection to the Shatt al-Arab is threatened with capture along with the entrapment of the 2nd Brigade. Battalion survivors of yesterday's attack will screen the Brigade's withdrawal 10 km north-east.


Enemy:

Delineation of the front line is marked on your map. The enemy's infantry picket was last contacted approximately one kilometer East (refer to the map for the dispostion of the front). The enemy is preparing a large brigade strength attack through the front led by T-55 tanks supported by Iranian mainline infantry units. Additionally, be aware that the enemy operates the lethal jeep mounted recoilless rifles. One of Sgt. Bitar's men in the third platoon encountered them in yesterday's fighting. He has said that he fears these weapons even more than the enemy's tanks. Moreover, while...

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Graviteam Tactics: Typhoon Rising DLC

Requires Mius Front




STEAM

Price: £11.39

15% off at launch = £9.68


About This Content

In September 1941, the operations group of General Ermakov has been formed consisting of 21 and 52CD, 283RD, 121 and 150TBde. This group closed the 50km gap between Bryanskiy and South-West Fronts. In mid-September, Gr.Ermakov together with Colonel Akimenko Group: 2 gds RD (ex.127RD) and 160RD, reinforced with gds MTR, AT AR, 113tbn and destroyer units, received a combat mission to advance on Glukhov, which closed paths of the German movement from the direction of Shostka, Konotop, Putivl. Thus, capture of Glukhov would allow to block the path of the enemy movement from the west, and to close the gap between South-West Front and Bryanskiy Front.

By September 25, units of the German 24TAC, 2TA (3, 4TD and 10MID) began arriving in Glukhov area, preparing to advance on Moscow as part of Operation "Typhoon".

In the morning of September 29, Gr.Ermakov received another order to resume the attack on Glukhov at 12:10, September 30. 150TBde attacked with its main forces at the junction of 856 and 858RR from the area of Levshin - Gorelyy on Bereza and further from the north-west...

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Release 1.10 Operation: Exodus CTE Now Live!
Thu, 22 April 2021



Today we are launching a playable preview version of our upcoming update - Operation: Exodus. This includes the new map 'Citadel', two new weapons (MR 73 and Desert Eagle), new weapon upgrades, and more! See below for more info.

This content is now available on the Community Test Environment. Go to your Steam Library and download "Insurgency: Sandstorm Community Test Environment" to play. Please remember this is a preview build, so some issues are expected (see 'Known Issues') and all content is considered work in progress. If you encounter any problems or have feedback for the development team please don't hesitate to let us know in the CTE sub-section of the Steam forums. Also be sure to fill out our 1.10 CTE Feedback Survey. Our team will be monitoring feedback during the CTE and aim to push this update to players on the live version of Insurgency: Sandstorm on May 18th. The CTE will be available until Monday evening.

The full changelist for the release version of Update 1.10 will be available at the time of release of Operation: Exodus on May 18th.
Please note: If you launch the CTE and your mods start downloading, please...

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