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Strategic Command: American Civil War
April 07, 2022



For the first time in the series' history, Strategic Command will be taking you to the 19th century battlefields of the American Civil War.

In this turn-based strategy game, you will control the armies, research, production and diplomatic policy of either the Union or the Confederacy during a time of great innovation and dramatic battles.



Strategic Command: American Civil War is coming soon with a massive 296 x 224 map, covering all of North America from Canada and New Mexico to the Caribbean at a 15km/9mi scale.



This is the largest hex-based map ever offered by the Strategic Command series, 6 campaigns covering the Civil War from first shot to last, new unit types, new technologies, riverine warfare, historical event popups, PBEM++ and much more, check out the product page for full details here.

Strategic Command: American Civil War coming soon and also is looking for beta testers.



Apply here to help us improve the game https://www.matrixgames.com/beta/strategic-command-american-civil-war...

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17 Comments
D.O.W. Steel Beasts Wednesday Mission 06/04/22 @ GMT18:00


This scenario is a simulation and does not have any political message.



Dragon Hunter by Apocalypse



Operation Dragon Hunter
by Apocalypse

I. Situation
In the Last 48 hours, militia fighters have moved south and occupied the Gomahalo peninsula. This holds significant value, as the Gomahalo peninsula has been declared a de-militarized zone after years of civil strife.

Intel now suspects that militia fighters have done this under the guidance of Olvana advisors operating in the area - also confirmed by friendly Signals Intelligence (SIGINT) sources that have been intercepting Olvanian military communication. The local militia is well armed - T62 tanks and BMP1's with trained and equipped infantry formations. Additionally, an Olvana command node is operating in the area and advising militia leaders as well as providing short range air defense (rough location is marked) to the north, near Badme.

Badme is also of significant value - the militia has historically used this village to stage operations and base themselves. Expect a prepared defense.

A Belgian task force has been quickly assembled at the Gomahalo airport, to the south....

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SOW Waterloo Multiplayer Wednesday 06/04/2022 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
• TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participiants.
• The room will be open at 19:30 GMT for preparation & mission setup
• House rules: Click here
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game (comms by courier only). It's possible to talk to nearby commander using TS whisper list or moving in a dedicated room

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI



Commanders and leaders:


Biondo

Neil

Colbert

Asalex
...

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3 Comments


WEGO World War II: Stalingrad is the flagship of Brian Kelly's operational level, ground-centric, WEGOWW2 game system. Built on the framework of Desert War 1940-42, this hex-based wargame captures the drama of the epic German offensive to capture the industrial city of Stalingrad in the Summer of '42.


Product page
Official forum


Complexity: Advanced
Period: World War II
Manual: PDF
Editor: Yes.
Theatre: Eastern Europe
Unit Scale: Operational
Turns: Turn-Based WEGO
Players: 1-2
AI: Yes
Hotseat: Yes
PBEM: Yes


Trailer




About This Game

WEGO World War II: Stalingrad is the flagship of Brian Kelly's operational level, ground-centric, WEGOWW2 game system. Built on the framework of Desert War 1940-42, this hex-based wargame captures the drama of the epic German offensive to capture the industrial city of Stalingrad in the Summer of '42. It consists of a series of historical scenarios and campaigns that allow the players to explore the ebb and flow of the actual combat operations. It's playable by both sides using hotseat, versus the AI, or Play By Email.


WEGOWW2: In many board and computer wargames, one side will move its units and resolve combat, followed by the other side repeating the process. This game...

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