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Point Of Attack Beta v2.5.30 (x64) November 22


Please Note: The information and patches are made publicly available by Dogs Of War Vu. We do it to help the community.

This is another new Beta for Point Of Attack 2 coming up.


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TSS Change List:
November 22: P.O.A.2 Beta v2.5.30
=============================


* = Corrections
+ = Additions/Improvements


* Fixed situation where some Maneuver Groups would ignore the "Wait" conditions at an Intermediate objective and would immediately keep moving to the next one.
* Corrected situation where a Maneuver Group would never "achieve its objective", when a unit got caught in a traffic jam and couldn't reach its assigned final location. Groups assigned to "wait for all to arrive", would sit and wait and never move to next Intermediate Objective.
* Fixed an error in the road stacking limit model that caused extraneous "Jam/Traffic congestion" messages.
* Eliminated "access error" when [Translate Orders] report button clicked on Unit Movement Form when no units selected ("Focus Unit" not set).
* Fixed situation where some buttons on the Unit Movement Form were not being enabled/disabled correctly.
* Adjusted "indents" in some forms...

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Tigers Unleashed Beta v1.2.30 (x64) (Beta) November 22

Please Note: The information and patches are made publicly available by Dogs Of War Vu. We do it to help the community.

This is another new Beta for Tigers unleashed coming up.


=============================
TSS Change List:
November 22: TU Beta v1.2.30
=============================


* = Corrections
+ = Additions/Improvements


* Fixed situation where some Maneuver Groups would ignore the "Wait" conditions at an Intermediate objective and would immediately keep moving to the next one.
* Corrected situation where a Maneuver Group would never "achieve its objective", when a unit got caught in a traffic jam and couldn't reach its assigned final location. Groups assigned to "wait for all to arrive", would sit and wait and never move to next Intermediate Objective.
* Fixed an error in the road stacking limit model that caused extraneous "Jam/Traffic congestion" messages.
* Eliminated "access error" when [Translate Orders] report button clicked on Unit Movement Form when no units selected ("Focus Unit" not set).
* Fixed situation where some buttons on the Unit Movement Form were not being enabled/disabled correctly.
* Adjusted "indents" in some forms...

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Tacview 1.9.0 beta 5 is available Now

Download: HERE

• Release Date: Fri, 4 Nov 2022
• Operating System: Windows® 32-bit / 64-bit
• File Size: 737.3 MB


Release notes

FEATURES & CHANGES

• ADDED support for Falcon 4 real-time telemetry
• ADDED support for Falcon 4 FLT temporary files
• ADDED support for DCS: South Atlantic map
• ADDED support for DCS: Mirage F-1CE
• ADDED support for DCS: MB-339
• ADDED Real-time telemetry lag option to better support some recorders
• ADDED numerous entries to the database
• ADDED new shortcut AltGr+B to inject bookmarks in DCS World
• ADDED OutOfSyncWarning registry option to disable desynchronized real-time telemetry warning
• IMPROVED KML telemetry files support
• IMPROVED crispness of terrain textures
• IMPROVED mouse objects selection from the 3D view
• IMPROVED Korea database and terrain for BMS 4.36

FIXES

• FIXED crash when displaying non power of two texture in 3D view
• FIXED support of IGC files with lines of more than 99 characters
• FIXED old hack preventing aircraft from flying highter than 60Kft in FSX2ACMI
• FIXED media duration was not displayed after opening a file
• FIXED xml AARRGGBB colors were not associated properly...

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D.O.W. Steel Beasts Wednesday Mission 09/11/22 @ GMT18:00


This scenario is a simulation and does not have any political message.



Apoc_IceBurn by Apocalypse



Ice Burn
by Apocalypse

I. Situation

a. Enemy. Enemy forces are defending the area with a mechanized infantry company (BMP3) supported by a platoon of T90 tanks and a motorized recon platoon. The enemy has positioned two mechanized platoons foward, defending crossing sites at Novahorsk and Gliwek and two platoons remain near the town of Bojnik. We expect to see motor recon units conducing roving patrols on the flanks and near the Anizu hills, to provide coverage between the disruption forces and the main body in Bojnik. We expect to see tanks supporting the main defense at Bojnik, however, they may reinforce a crossing site if necessary.

b. Friendly. Friendly forces consist of a Stryker Recon Troop supported by a platoon of tanks. Weather is keeping our aircraft grounded, so don't expect any support. The poor weather conditions are also slowing our follow-on forces, so we must seize that critical crossroads junction in Bojnik.


II. Mission: Attack to clear enemy forces from the town of Bojnik; this will allow follow-on forces...

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