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Gaming Technology: The Future of Training
30 Nov 2022



Lockheed Martin and Unreal Engine increase training realism with realistic visualizations

For realistic training, simulations need to accurately depict how real assets act in a real environment. Today, Lockheed Martin is changing the game when it comes to increased simulation realism with help from Unreal Engine.

Unreal Engine, an open and advanced 3D game engine developed by Epic Games, is engaged in a long-term research and development effort with Lockheed Martin to create more realistic simulation solutions. This technology capitalizes on commercial game engine advancements for an integrated, scalable architecture that leverages an extensible plugin framework for future training and visualization efforts.

Lockheed Martin builds and delivers all sorts of technologies to customers around the world. This collaboration brings commercial and aerospace technologies together to increase customer readiness.
Delivering More to Our Customers

Adam Breed, Strategic Technologies Architect at Lockheed Martin, is focused on simulation and training by making Lockheed Martin's products the best in the industry and effectively creating a safer and better...

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Tacview 1.9.0 beta 6 is available Now

Download: HERE

• Release Date: Thu, 17 Nov 2022
• Operating System: Windows® 32-bit / 64-bit
• File Size: 737.3 MB


Release notes

FEATURES & CHANGES

• ADDED support for Falcon 4 real-time telemetry
• ADDED support for Falcon 4 FLT temporary files
• ADDED support for DCS: South Atlantic map
• ADDED support for DCS: Mirage F-1CE
• ADDED support for DCS: MB-339
• ADDED Real-time telemetry lag option to better support some recorders
• ADDED numerous entries to the database
• ADDED new shortcut AltGr+B to inject bookmarks in DCS World
• ADDED OutOfSyncWarning registry option to disable desynchronized real-time telemetry warning
• IMPROVED KML telemetry files support
• IMPROVED crispness of terrain textures
• IMPROVED mouse objects selection from the 3D view
• IMPROVED Korea database and terrain for BMS 4.36

FIXES

• FIXED crash when displaying non power of two texture in 3D view
• FIXED support of IGC files with lines of more than 99 characters
• FIXED old hack preventing aircraft from flying highter than 60Kft in FSX2ACMI
• FIXED media duration was not displayed after opening a file
• FIXED xml AARRGGBB colors were not associated properly...

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Tacview French Language Interview
15 Nov 2022

Tacview gave an interview in French. Thanks Sklang!




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D.O.W. Wednesday Open Mission 30/11/22 @ GMT18:00


This scenario is a simulation and does not have any political message.




Uppland Defence 1.0.0 by Maic


Excerpts of the battalion commander's orders for the Swedish - Finnish Taskforce

1) SITUATION:
Two days ago in a fierce fight we succesfully defeated enemy units in our AO. Now the enemy has had time to regroup and an attack is immediate.
a) Enemy:
Enemy mechanised battalion is grouping for an attack EAST of our AO.

Enemy recon units have been spotted crossing the small river of Trudeån half an hour ago and the battalion main force is expected to be following them.
Expected enemy force: 3 -4 x Mechanised companies with attached Tank platoons.
Enemy also has plenty of artillery available.

Enemy force consists of T-72B3s and BMP-2s.
Expected enemy avenues of approach is marked on map

b) Own:

Friendly mechanised taskforce is in defence between PL Road and PL Uppland.

2nd and 3rd Mechanised companies have just arrived in the area and are preparing their defence on our northern and southern sides




2) MISSION AND EXECUTION:

Plan out your defence and defeat the enemy battalion.


Fires:
2 batteries with 6...

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