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Monday, July 25, 2016
Combat Mission Final Blitzkrieg - Assault Gun Tactics

Although it was clear to me that assault guns like the StuG IIIG are not the same as self-propelled artillery (Wespe, Hummel vehicles), I think I was utterly wrong about storming and breaking through a defensive line with a combined infantry-assault gun team moving up simultaneously.



The StuG IIIG has a narrow field of fire and lacks the ability to shift it rapidly as tanks do. Unexpected fire from the flanks is one of the most scary liabilities of these assault guns.


In this after action report, I placed my StuG IIIGs in a relatively safe support by fire position and let the infantry roll with the close assault.


The mission. This panoramic view shows my two platoons of German grenadiers (grey icons) and the enemy positions in the background (green icons, US). The enemy has staged a hasty defense centered in a relatively shallow depression cut by a stream. US forces include infantry, HMGs and 2 or more AT guns.



Splitting them up: one of my 4 StuG IIIs moving to a support by fire position. Infantry from 1st Platoon can be seen, moving forward for an assault jump-off position.



Maneuvering into position. Two platoons...

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Big News!!!!!

WWII-E v1.0.8 is available for the playtesters/customers at the same link you were given when you purchased. It should be considered as a beta version, with the actual release to occur after feedback from the playtesters. Please contact me if you have lost the link, or have an older version. If you are in my database, then I will email you the link.

Just go to the link, and download the following files, and write them into your wwe folder. Overwrite the files you have.
1. scen35.exe
2. scen36.exe
3. scen37.exe
4. scen38.exe
5. scen42.exe
6. wwe_cmd_panel_reports
7. wwe.exe

Hope you enjoy the enhancements and improved AI. We look forward to your feedback.
Ron
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Prepar3D run smooth with all this add-on's here some screenshots:

Parking on Saba Island-Dutch Caribbean Territory



I am testing Prepar3D with some nice Add-on's :

  • Plane : IRIS - Airforce Series - C-27J Spartan - Battlefield Airlifter
  • Scenery : FlyTampa -St. Maarten and Grenadines
  • Live Weather : OpusFSI
  • CGI Cloud Update : REX 4 Soft Clouds
  • CGI Effects : PrecipitiFX
  • CGI Rendering : SweetFX and ReShade


Ready for take-off on Juancho E. Yrausquin Airport on Saba Island Runway length 400m - 1312 ft


Ready for take-off with Alenia C-27J Spartan






Here some virtual cockpit pictures



And here some scenery views






...

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Friday, July 22, 2016
Command Modern Naval and Air Operations - Old Grudges Never Die (DLC)

Fighting armed religious radicals in the fence-less backyard of a former acquaintance who is now politically bankrupt is like crashing a bar fight crowded with drunkards. Welcome to present-day Syria!



Welcome to yet another winner DLC for the awesome Command Modern Naval Operations. The Old Grudges Never Die DLC requires just the base game (i.e. Northern Inferno not required). Priced at US $2.99, the DLC is a Syria/ISIS/Russia/Turkey/NATO single scenario that lasts 24 hours of simulated time. The player can take command of either the Russian or the Turkish forces.


As described in Matrix/Slitherine games webpage: " you attempt to maintain national honour and pride while keeping any hostilities limited". In this picture, my Russian nuclear submarine has been fired upon.

First off, the versatility of the Command engine is fantastic. In this scenario that I am playing as the Russians, I target religious radicals, try to not piss off NATO, and keep my forces on alert against Turkey, who is borderline hysteric with my presence in Syria. On top of that, I try to figure out what the Syrian Air Force is up...

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