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Tacview Official News Tacview 1.5.3 beta 1 is now available

It is time to try the brand-new flight data recorder for DCS World: Improved performance, smaller files, more accurate and detailed telemetry as ever.

And this is just the first iteration: the following updates will export even more data especially for the main aircraft. Without talking about the new major features coming in Tacview 1.6.

http://tacview.net/download/beta

FEATURES & CHANGES

  • Added support for X-Plane 11
  • Added a warning when loading a file with null spherical or flat coordinates
  • Brand new flight data recorder for DCS World
  • Added mission name in DCS World flight recordings
  • DCS World mission title, type, description, and briefing are now exported
  • DCS World mission bullseyes are now exported
  • DCS World exporter sampling frequency have been optimized to reduce produced files size
  • DCS World exporter CPU load has been reduced from 10% to 4% CPU in loaded battlefield
  • Local player vehicle magnetic heading is now exported for DCS World
  • Local player vehicle change is gracefully handled by the new DCS world exporter
  • Added an option to delay flight playback to prevent cheating when online with DCS World
  • Added an option to generate one file
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D.O.W. Steel Beasts Saturday Mission 24/12/16 @ GMT19:00


This scenario is a simulation and does not have any political message.


ATTACK_ROTHENKIRCHEN_V3 by Sean (modded by Rinix)


Map





Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

Summer of 1986...

1) SITUATION:
a) Enemy:
A depleted Soviet force is attacking towards Rothenkirchen to cut the road and rail lines between the 2 battalions on either side of us. Enemy is estimated to be no more than a reinforced company. Given the importance of Rothenkirchen, don't be surprised if even this small force has some artillery with it.

b) Own:
We have just 66/A, 6 Leopard 1A3 tanks, and 3 Marder 1A2s. 66/A and 1-1/A have mine plows.
2 platoons of light infantry got to 2 different towns. One of them is guarding our right flank, the other one is in the town to our NE to serve as a delaying force. They reported that abatis obstacles magically sprang up overnight at at least several bridges. We will need to use our bridgelayers.
We know that one other light infantry platoon got to a delaying position to the NE, but we don't know where they went because they didn't have enough time to fix their radios first. Amazingly, they were last...

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Monday, December 12, 2016
By: JC
Scourge of War Waterloo Coop Multiplayer - Today at Dogs of War Virtual Unit



Original post: Click Here
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SOW Waterloo Multiplayer 17/12/16 @ 21:00GMT


Friendly and relaxed session.




This is a friendly multiplayer mission. The mission will be decided by the players. Either PvP or Players v AI.

It will employ the following:
• HITS
• Courier orders
• Bare map. Full F.O.W.
• No voice during game.

Mods required:

1. V1.01 game engine
2. KS Mod
3. Quatre Bras Lairalle and Grand Pierrepont smoke fix + Quatre Bras Materne Pond fix

All Mods required Click here

NOTE:
The game will launch @ 21:00GMT. The lobby will be open @ 20:30GMT for planning etc


********************************
** Notes **
********************************
SOW Version: Waterloo 1.01
Mission Name:
Created by:
Modified by:
Largest command: Army
Smallest command: Brigade
Mission Duration: 150 minutes approx
Minimum number players: 2
Date: Saturday 17/12/16
Time: 21:00GMT
Time (local) approx: Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War

Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI

You must apply in advance...

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