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Monday, May 29, 2017
By: JC
Arma 3 Jets DLC - Collateral Damage

I got the Jets DLC for Arma 3 and it is time for some fun from the sky.



A fully loaded F/A-181 Black Wasp II over the skies of Altis.


The DLC by itself is a bit "meh!". The flight model is wonky, which is not surprising given that you can barely drive a car in Arma 3 without crashing miserably. The avionics, although you interact with it via your keyboard, are OK. The air combat is arcadish and better left alone. The ground targeting system is satisfying, which is surprising given that is very simplified and generic.

And this reveals the crux of this DLC: it is intended to be enjoyed in the context of the small unit ground combat where the Arma franchise always shined. So, don't expect a flight simulator but rather an extension of whatever else Arma 3 does right.

So, today I take to the skies in my Wasp II to test how a precision like the GBU-12 can minimize collateral damage. It's a little experiment/training thing.



Mission for today: destroy a truck in Pyrgos. This is the targeting camera, showing the target. The laser is on and my aircraft is flying straight into it at ~7,500 ft. The dot in the center of the square indicates
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Prepar3D v4 – Available Now!

05-30-17

Prepar3D v4 is now available for purchase and digital download directly at the Prepar3D Store!

The Prepar3D v4 release brings many exciting changes and enhancements to the platform. This new release completely changes the simulation landscape with a comprehensive baseline update to a 64-bit architecture. Higher resolution visuals, more objects, increased data precision, larger scenarios, and improved performance are now all possible at levels never seen before in the product's history. The sky's not the limit!

Additionally, the Prepar3D v4 release brings dynamic lighting, rain/snow particles, global 3D trees, increased autogen draw distances, a fully reworked software development kit (SDK), new default vehicles, and an extensive list of other features and improvements.


Prepar3D v4 New Features

General Platform Updates
• 64-bit simulation architecture
• Unicode compatible
• Modernized User Interface (UI) design for quick navigation and customization
• Updated native virtual reality (VR) support for Oculus Rift and HTC Vive
• Updated vector data (coastlines, lakes, rivers, roads, rails, parks, streams and utility lines) for:

o Africa
o Middle...

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Tacview 1.6.1 is available!

Download: http://tacview.net/download

Before everything else: The online debriefing is working again! My apologies for the delay and the inconvenience. This feature was broken because of a change introduced by the real-time telemetry. This is now fixed and everything should work as expected. You may even combine the real-time telemetry and online debriefing to oversee with other officers a battle in progress!

This intermediate version also introduces several fixes and improvements to make the whole debriefing experience smoother:

  • The long-awaited fuel telemetry is here! You can now review the fuel quantity and flow in most of the flight simulators and even in real-life (with the Garmin G1000 for example).
  • Terrain colors have been modified to match the ones used in US VFR charts. It is an experiment with the idea of Tacview 2.0 being able to auto generate virtual VFR/IFR charts for the ground textures. Which should give a final result to the one you can see on Skyvector.
  • Preliminary support has been added of IL-2 Sturmovik: Soon, you should be able to see proper 3d models for the aircraft (some may remain generic because Tacview library is growing up slowly), colors,
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