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Tired of repetitive, pre-scripted fire bombing missions? Trigger switches that are supposed to put out fires that may or may not work? Want the real thing? Meet FireFighter X.
FireFighter X - Addon for FSX and P3D .

Official Site: Here
Official forum: Here
YouTube Channel:Here
Manual (PDF):
Buy: Here


Single-player
Multiplayer


Official trailer (old version


About this addon
Tired of repetitive, pre-scripted fire bombing missions? Trigger switches that are supposed to put out fires that may or may not work? Want the real thing? Meet FireFighter X.

This addon application is not mission-based, but instead it puts you in a completely dynamic environment, where fires live and grow, are aware of weather and precipitation, generate updrafts and general mayhem. And you can test your skills at actually putting them out.


Compatibility:
FireFighter X was built for and tested with:
- FSX boxed editions with the Acceleration pack installed
- FSX Steam Edition
- P3D Version 2.5
- P3D Versions 3.0 to 3.4

FireFighterX does not include any airplane models. All airplanes depicted on this site are freeware and readily obtainable online! Please see the disclaimers on the bottom of every page and the "Aircraft" tab for...

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A new story begins... Panzer Corps 2 has been announced!



Posted: Wednesday, March 8, 2017 by Alberto Casulini

When we released Panzer Corps six years ago, our goal was to revive a genre by going back to its roots. We worked with Flashback Games and The Lordz Games Studio and with the help of a vibrant community to create a new classic that would start a new era in wargaming. We had goals, hopes and objectives, but we couldn't possibly imagine the impact this game would have had in the wargaming and strategy gaming communities.

The release of Panzer Corps marked the return of a long-neglected gaming formula, which we knew still had a large and loyal following. Its spectacular success brought an almost forgotten genre back into fashion, it inspired multiple clones and literally gave new life to an entire market.

After over five years of expansions, mods, challenges and tournaments, a brand-new instalment of the franchise is ready to take the strategy gaming segment by storm again. This time, with even bigger ambitions.



Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World...

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How I used PCem to create a virtual 486 PC


Now I can enjoy playing Tornado the way it was originally played in 1993! Warning: Geek alert!

Tags: virtualisation, PC emulation, reviving them olde dead games, PCem, DOSBox, Tornado flight sim, high fidelity sound, pure Voodoo graphics, leave your dusty outdated PC in the attic, maximum coolness, extreme awesomeness

EXECUTIVE SUMMARY
I don't have a 486 PC. The last time I used one was in 2002. It's 2017 now and I can't play lots of old games on my modern PC. They simply won't work. So yesterday I created a virtual 486 PC on my 64-bit Windows 10 Dell laptop. My specs are Intel i5-4210U, 1.7Ghz, 8Gb RAM. Now I can play any old DOS or Windows95/98 game on my laptop. I did this exercise more as a geek challenge than anything. After all who has time these days to play tons of games?

Using PCEm is about getting older software/OSes running on modern machines and emulating other pieces of period hardware (like 386/486/VESA S3 video, Soundblaster/Adlib sound cards, etc). That what this post is about.


Here's the thing. You've got lots of CDs of old games, but you can't play them because they can't and won't run on your modern machine. Short of downloading...

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Covering the Waterfront: NorbSoftDev on Scourge of War Gettysburg

By Matt Peckham

PCWorld | Oct 12, 2010 8:01 AM PT



Gettysburg: Scourge of War isn't a real-time strategy game for the masses. It has a perfectly functional interface, but you'd never call it "slick." It's more study-intensive than the comparably simplistic Total War series but yields commensurately higher returns. It tackles the mother of all Civil War battles with aplomb and occasionally startling historical verisimilitude, offering control of blues and grays from army scale down to regimental level. It's wargaming without apologies, designed by hardcore history buffs for hardcore history gamers.

This spring I spoke with the Scourge of War's creators, Jim Weaver and Norb Timpko. In part one, we talked about Gettysburg maps, canonical books, and how they got from Waterloo to Little Round Top.

Game On: We were hoping to get Larry Tagg in on this interview, but it sounds like he's had to take a rain check.

Jim Weaver: Larry had to bow out. I'd forgotten that in his day job, he's an English teacher. He's also this semester the drama coach, and it's the last week before the performance, so he's in the middle of, as he said, frantic...

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