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"I had rather have a plain, russet-coated Captain, that knows what he fights for, and loves what he knows, than that you call a Gentleman and is nothing else" – Oliver Cromwell, 1643

Official Site: Here
Official forum: Here
Official forum: Here
Steam:
Product page: Here

Manual: PDF Here
Editor: Moddable Data Files
Theatre: Britain
Turns: Turn-Based WEGO
Unit Scale: Regiment, Brigade, Corps, Army


Trailer



About This Game
The King or the Parliament? Choose your side and take command of the Cavaliers armies or the Roundheads and the Covenanters. From Scotland to Dover, from Wales to Kent the counties raise their regiments to defend the King or Parliament. To remain neutral is not a choice. Manage your resources, your loyalty, your best leaders, choose your strategy and take control of key cities. Became familiar with legendary places like Bristol, York, Arundel, Nantwich, Reading, Oxford,.... Put them under siege or defend them sending a relief army or just find the enemy at the gates of York.

With a detailed selection of the historical units of the conflict you will find the Covenanters, Newcastle's whitecoats, Cromwell's Ironside's, the new model Army or the Cornwallis legendary infantry. Players...

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27 Comments
Try now the real-time telemetry in Tacview 1.6 beta 1!

Want to know how the real-time telemetry will do with DCS World? Try now Tacview 1.6 beta 1.
http://tacview.net/download/beta

As promised, I am releasing the first public version of the real-time telemetry before DCS World F/A-18 is released ;)

Password and port numbers will be configurable in future releases. It will also be possible to prevent real-time data export on your public server except for those who have the right password.

Fell free to post any feedback regarding real-time telemetry on this thread.

14 Comments


Official Site: Here
Official forum: Here
YouTube Channel:Here
Steam: Here
Facebook: Here

Single-player


Official trailer

About This Game

Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.

Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills.

"Those who would enter the underworld shall not only forfeit their lives...
...but bring oblivion to all mankind."



WARNING: THIS GAME IS ACTUALLY DIFFERENT!
This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely...

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65 Comments
D.O.W. ArmA 3 Mission Saturday 11-02-17


This scenario is a simulation and does not have any political message.


Dynamic Recon Ops - Altis



Mission Summary :
Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.


Map: Altis



Features
• Playable in SP or COOP
• Dynamic scripting means that no two missions are the same
• Menu on startup to select a variety of options including time of day and insertion type
• Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
• Virtual Arsenal to select starting loadout for both player and AI units
• 'Reset AI' diary entry to unstick AI units
• 30mins - 1hr 30mins duration


Mods required:
1. CBA_A3
Size: 1.611 MB
URL: here

2. Task Force Radio
Size: 151.417 MB
URL: here


NOTE:
Respawns will be allowed for training purposes. Approx 300 secs


Bluefor
1. Rifleman (Group Leader)
2. Rifleman
3. Rifleman
4. Rifleman
5. Rifleman
6. Rifleman
7. Rifleman
8. Rifleman


...

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