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Sunday, July 2, 2017
By: JC
CMANO - To Kill a Kilo


Inspired by an scenario from other old but great naval simulation, this custom scenario has me hunting for two Iranian Project 877 Kilo class diesel submarines. The waters are shallow -which favors the Iranians- and the location is the Strait of Hormuz.



I'm in command of a single nuclear submarine, Los Angeles class.



Note how because of the shallow waters I can't deploy my towed passive sonars. This is a great disadvantage because the towed sonars offer better detection of low sound frequencies which travel way farther than high frequency ones.



Three hours and a half into the scenario, I'm handled two contacts. The ranges are really close. But my submarine is not yet detected.



Some twenty minutes later I have closed in with the contact to spit distance (note the scale bar at the bottom, in meters) but my crew was not able to classify the contact. All of the sudden, the contact fired on me (red icon with a small T is for a torpedo) and my crew quick draw two of our own



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Friday, June 30, 2017
By: JC
Steel Beasts ProPE v4.019 - One Railroad Crossing at Hameln


This mission is more about practicing the deployment and use of the Milan ATGM launcher.





One T-72 Soviet tank was unfortunate enough to throw his tracks at a railroad crossing. His turret drive is also damaged from previous combat (the crew can still crank the turret manually, which is a slow process).



I'm in command of a Marder IFV and my mission is to destroy this tank. The grenadiers I'm carrying have a Milan ATGM launcher and there is no way I'm going to succeed taking out the enemy T-72 from the front so I move quickly towards the tank's left flank. The Soviet T-72 can be seen in the far background, along with a repair truck. The enemy tank crew could not turn the turret in time to shoot my IFV as it dashes along the streets of Hameln.



A Soviet Rifle Company is moving towards the tank and we don't know how spread they are. My troops dismount cautiously under the cover of the Marder.



I take command of the ATGM launcher team as they start moving to a firing position.



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Thursday, June 29, 2017
By: JC
Combat Mission Black Sea - Expanding the Foothold


This is a continuation of an AAR of a quick battle that I started a while ago.





The crossing of the bridge was chronicled in a previous YouTube video. I have a significant part (almost the entire maneuver forces) holding a tiny foothold on the far side of the river.



The heavy use of smoke from the Bradley fighting vehicles bought my troops some time to re-organize before moving forward.



The way ahead was a mid-size town with plenty of trees and bushes. Time was running out (I accidentally set up the quick battle for just 45 minutes) and I really wanted to push towards the final objective.



Side note: I had to leave a Bradley IFV behind, watching the near side of the bridge. A Russian detachment of infantry was causing some trouble and I needed by interior lines clear. Yeah, that ATGM is coming out of his paycheck! :)


Moving into the town was intense. Fortunately there were not enemy armor and the incredible firepower of my armor dominated the battlefield. I became a bit lousy in executing my movement through the town (lost one Bradley and a couple of dismounts) but the clock was ticking.

Take a look at this video
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After the Revolution against British domination, no other event has been seen so important and decisive for the American Nation as the Civil War, fought from 1861 to 1865.

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