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German Guide to WitE 1.0


If you would like the PDF copy send me a PM with your email.

WitE has had many up-dates over the years. Basically as the German player the game is all about the early turns if you are playing a veteran Russian player. This is not the only way to play the game, but one of many. This is for new players that are trying to figure out this massively complex game.

I hope this helps those new to the game.

Strategic Objectives before the 1941 Campaign begins.

House rules;

41-45 Campaign The Bitter End

Server game
Locked HQ Support
Full FOW

House Rules:
No Para drops
No bombing of HQ's unless stacked with a ground unit
No naval invasions before November 1941, none outside the 1939 Soviet borders before January 1943
In addition if Sevastopol is either isolated, or in German hands, none west of the Crimea,
This reflects the scope for air/naval interdiction not really reflected in the game.
30 day rule = no turns in 30 days by one player the other wins by default.
New Patches will be used as soon as possible.

Additional Auto VC:
If the Axis player holds
Leningrad, Moscow, Voronezh and Rostov concurrently at any time in 1941 he wins
An Auto Victory. No need to...

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Command: Modern Air / Naval Operations second standalone expansion



PACIFIC WATERS RUN RED




Official Site: Here
Official forum: Here
Steam:
Product page: Here
Manual: PDF E-Book
Editor: Yes
Theatre: Pacific
Unit Scale: Individual (People, Planes, Tanks, etc.), Task Force, Platoon
Turns: Real-Time Pausable
Complexity: Advanced, Expert. .
Period: Modern
Players: 1
AI: Yes
PBEM: No


About This Game

20 minutes into the future, a spark erupts in the Korean peninsula that will lead to a theaterwide conflagration embroiling the entire Western Pacific and drag all major powers into it. With nothing less at stake than control over the world's busiest trade routes and containment of the emergent superpower, the Pacific becomes the world's stage - and the players are getting down to brass tacks, for this is the game that no side can afford to lose.

The geopolitical nightmares of the new century: The creators of the award-winning "Northern Inferno" shift their gaze from the Atlantic to the Pacific and bring into focus the challenges of the early 21st century: The ever-present tensions between North and South Korea reach a boiling point, while China and the US vie for control of the strategic choke points and bases...

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Scourge of War: Wavre is announced!



After the victory at Ligny and at Quatre Bras (even if this latter less decisive), the French have forced Wellington’s Anglo-allied army to a defensive re-deployment at Waterloo. To avoid any interference from the Prussians, the aile droite of the l'Armée du Nord lead by Marshal Groucy is sent, consisting of 33,000 men and 80 guns.

The Battle of Wavre is about to commence!

Features
• Extensively researched and historically accurate Order of Battle
• Topologically and historically accurate 5-mile x 5-mile battlefield map
• Five new scenarios covering important parts of the battle from both Prussian and French sides.
• Exclusive new loading screen art from Mitchel Nolte

Get more information about Scourge of War: Wavre from its official product page!










...

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