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Gary Grigsby's War in the West is coming to Steam!



We are pleased to announce that one of the most acclaimed wargames on the Western Front of World War II, Gary Grigsby's War in the West, is going to be released on Steam on August the 3rd!

Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasion of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

On August the 3rd you will also be able to purchase the expansion "Operation Torch", that introduces 10 new challenging scenarios, including both historical and what-if operations like the "Battle for Tunisia", the "Operation Dragoon" and the "Breach of the Gothic Line".

Will you be able to outclass the Allies generals, or will you choose to fight for the Fatherland and defend every inch of your nation from the invaders?

Need more information? Check it out on Steam now!...

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Sunday, July 23, 2017
By: JC
Dangerous Waters - To Kill a Kilo - Part I


This gem of a naval sim is old like dirt but still amazing. It was my friend Asid -Dogs of War's head honcho- who reminded me about it and this thing stuck to me like a tick.





Please join me into this fight against two Iranian Kilo class submarines. This is a tough battle against very silent enemies in shallow and noisy waters.



The ship control panel of my Los Angeles III class submarine. After receiving my orders through the radio antenna mast, I move using sprint and drift towards the Strait of Hormuz. The flank speed is risky, but I need to get my sub in the area of operations, there is a tanker under attack by Iranian diesel submarines.



The navigation panel. My orders included an approximate position for the tanker, which I plotted and set a waypoint towards. The circle represents a 15 nm radius from that location, when we arrive at that point I'm going to drop my speed to 5 knots to minimize the risk of detection and to get my sonars into a speed at which they work.



Waypoints are editable, so you can adjust speed and depth with ease.



At 15 nm from the last known position of the tanker, I reduce my speed to 4 knots
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Calling all repainters!



Do you enjoy repainting airliners in FSX or P3D? Would you like to use your hobby to work with Just Flight and get paid for it? They are looking for a number of part-time repainters to help their development team with some painting.

If that sounds like your cup of Paintshop, drop them a line at repaints@justflight.com with your name and a sample of something you've done – or a link if your repaints are hosted somewhere.

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Tacview 1.6.2 is now available to everyone!

Download: HERE

This update brings numerous fixes, plus the following improvements:

The instructors are going to like the upgraded remote controls: You can now assign custom keyboard and joystick controls to remotely controls and assist the aircraft of your trainees flying in DCS World, FSX, Prepar3D and X-Plane. Remote controls can also be used to trigger special features (flags) in your DCS World mission.

The DCS World exporter has been improved to fully record and playback network flights when playing back the corresponding track files in DCS World. The next update will bring an improved anti-cheat system which will enable you to playback any network flight as long as you wait enough time before reviewing it in Tacview.

New command line options have been introduced so administrators can silently and remotely install and update Tacview using the command line.



FEATURES & CHANGES

• Added support for custom and animated explosions and smoke radius
• Added support for AGL altitude advanced telemetry data
• Remote controls will now automatically attempt to re-establish the connection with the host sim
• Remote controls are now displaying big icons...

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