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Ready or Not is a tactical first person shooter which places you in the boots of an elite SWAT team,
tasked with diffusing hostile situations in intense, claustrophobic …



Official Site: Here
YouTube: Here
Single-player/ Multiplayer/ CO-OP

Reveal Trailer


About
Ready or Not is a tactical first person shooter which places you in the boots of an elite SWAT team, tasked with defusing hostile situations in intense, claustrophobic environments.

It’s set in a nondescript modern America, where an income disparity between the classes have become unsustainable and the country has been plunged into havoc. Bring order to chaos with up to 8 players in cooperative play, battle enemy squads in a close player-vs-player environment, or command AI in a striking single-player mode.





Strategic Planning

Our “planning phase” allows players to plan their entry strategy andunit load-outs
with a wide array of choices, such as ammunition types, extra equipment, and entry points.





Multiplayer

Bring order to chaos with up to 8 friends in co-op, or battle other SWAT
units in a frantic, competitive multiplayer environment.





Player Dynamics

Smoothly modulate speed or control doors via scroll wheel.
Total control also allows players to...

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94 Comments
Strange sight at 1S2 today....

The pilot landed and visited the town....Quite a rare sight. Especially in these parts.




2 Comments


WAW is a new set of rules and games allowing to play all conflicts, from the war chariots of Ramses II to the nowadays borders of Ukraine or Middle East with one single and same basic rule!


Official Site: Here
Official forum: Here
Steam: Here
YouTube: Here


Manual: Here
Multiplayer: Coming
Number of players: up to 4 players in hot seat or network
Editor: Coming
PBEM: Coming


Trailer






WAW is a unique game concept which aims at simulating in one single system ALL conflicts throughout the world (and beyond) from Prehistoric times to nowadays, from grand massive wars to asymmetrical conflicts. And it will work also on non-historical, alternate history, fantastic or SF titles. The key is the use of a single system of rules and situations which works in all cases.

Why? Because we want players to learn rules only once, get confident and at ease with them, and then spend all their time with the titles in the collection in a speedy and effortless manner ... for example, the battle screen will be similar throughout the games, and thus will require almost no adaptation for enjoying it in a new game!

Practically, a few minutes are required to read about the specific properties and content of a new scenario and...

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73 Comments
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