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Moving ahead in the virtual battlespace



Analysis By Dr Gareth Evans
On May 15 2017


‘Wargames’ have taken on a whole new meaning with the advent of realistic simulation technology, as the British army, like an increasing number of the world’s armed forces, has embraced the benefits of training on a virtual battlefield.




The Ministry of Defence (MoD) Joint Combat Operations Virtual Environment (Op JCOVE) programme has, over a period of eight and a half years, already prepared more than 16,000 soldiers for overseas deployments and delivered significant savings in logistics and training costs. Now, with the award in January of a major contract to NSC – the training simulation consultancy behind Op JCOVE – British troops, both Regulars and Reserves, are to benefit from the arrival of the next-generation Unit Based Virtual Training (UBVT) capability.



Everything, from the vehicles to ballistic trajectories are modelled to behave just like the real thing


Full article: HERE
...

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"Of all theatres of operations, it was probably in North Africa that the war took on its most advanced form. The protagonists on both sides were fully motorized formations, for whose employment the flat and obstruction-free desert offered hitherto undreamed-of possibilities. It was the only theatre where the principles of motorized and tank warfare, as they had been taught theoretically before the war, could be applied to the full-and further developed. It was the only theatre where the pure tank battle between major formations was fought." -- Field Marshall Erwin Rommel


Product page: Here
Official forum: Here


Manual: PDF
Editor: Yes. Full game editor
Theatre: Africa
Turns: Turn-Based WEGO
Unit Scale: Operational
AI: Yes
PBEM: Yes, Server Based


About This Game

Brian Kelly’s Desert War: 1940-42 captures the drama of the campaign for North Africa during World War II.

This is an operational level, ground-centric wargame that recreates the epic tank battles fought between the Axis and Allies for possession of Libya and Egypt.

It consists of a series of historical and “What-if” scenarios that allow the players to explore the ebb and flow of the actual conflict.


Features

• Re-discover surprise...

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Tacview 1.6.1 beta 2 is available!

The long-awaited fuel consumption tool is now available for with most simulators. Use it to optimize your navigation, or your energy management skills on the battlefield.



Release Date: Tue, 9 May 2017
Operating System: Windows® 32-bit / 64-bit
File Size: 173.2 MB

Download: Click Here

Release notes

FEATURES & CHANGES

• Added fuel quantity and flow for DCS World, X-Plane and FSX
• Added support for custom raw elevation maps with arbitrary coordinates
• Added Pegase and Duo Discus donated by Benoit ’Windblow’ Wingedsky
• Added terrain high-contrast mode for video projector use
• It is now possible to display 3D oceans to see submarines
• New FAA VFR style terrain color scheme

FIXES

• Fixed a crash in charts when some options where selected
• Online debriefing was not working anymore with Tacview 1.6 final
• It was not possible to change the online debriefing port
• Left ALT was not working properly (e.g. ALT+F4 was not closing Tacview)
• DCS World exporter was not always active and compressing files in zip on a fresh install
• Charts were updated even when not displayed...

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