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PA-28R Arrow III (for Flight Sim World)








Just Flight are proud to present the first add-on for Flight Sim World - the PA-28R Arrow III.

Following on from their award-winning TB-10 Tobago & TB-20 Trinidad, Tornado GR1, L-1011 TriStar Professional and Canberra PR9 add-ons, this highly detailed simulation of the PA-28R Arrow III has been developed by Just Flight's in-house team following comprehensive, hands-on research with a real-life Arrow III, G-BGKU, based at Conington Airfield.

The PA-28R Arrow III is a four seater, piston-engine aircraft equipped with retractable tricycle landing gear and constant-speed propeller – an ideal aircraft for touring and instrument training. The aircraft is flown all around the world and this add-on reflects that global popularity. In addition to our UK research aircraft, G-BGKU, the package features eleven liveries from the USA, Canada, UK, France, Switzerland, Australia and Germany.

The PA-28R will seamlessly integrate into FSW, allowing you to enjoy the fully interactive Cold and Dark checklist, populate your aircraft with passengers and share Arrow-specific missions and flight plans via Steam Workshop.

The Arrow III has...

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Breaking News - We're pleased to announce that our award-winning Arrow III will be coming to Flight Sim World soon as the first aircraft add-on for the platform.

www.justflight.com

And here are the first set of screenshots...









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Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17

This is a D.O.W. exclusive. There is another new Beta for Tigers unleashed.

This is a beta patch. All the usual caveats apply. You might get errors, lock-ups or crashes. Please report if you do. Do not download and install this patch if you do not accept that issues can arise.

Please give feedback if you have any suggestions or issues.

Download (74.1MB): Click here

Install: (make backups first)
Extract the file.
Copy it into the install directory
Overwrite existing files.



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17 July 17: TU v1.2.01 (Beta 2)
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* = Corrections
+ = Additions/Improvements


* Fixed an issue with AI move path formulation through prohibited locs due to terrain FOW (an option which is currently disabled).
+ "Stay Behind HQ" Move SOP setting ignored if the HQ is loaded on the moving unit.
+ Added ability to set the active player when loading a two-person scenario.
+ Added nation flag graphics for each side's Victory Location Objectives (both actual and potential).
+ Added notifications in the mouse-over text for Victory Location Objectives (both actual and false/potential)
+ Added a timed pop-up notice when a unit is selected...

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WWII-Europe v1.09 Status



Hello,

Decided to start this thread as we make the run towards the next version release. I have been working on the game since Friday, since I am cutoff due to road closures due to Hurricane Harvey. The house is dry and the power is still on. Many of my friends and day-job coworkers were not so lucky. It has to stop raining sometime in SE Texas. Current status is:

1. Autoscroll has been improved. It now works on all edges. For scrolling left or right, just move the mouse cursor to the narrow band (3 pixels wide) from the edge. For scrolling up or down, there is a narrow band where autoscroll is active. Just move the cursor until you find it. Note the Autoscroll is off while the cursor is in the Command Panel.

2. Air Ground Support operation has been modified so that it works for both attack and defense. Just move the air unit into the same hex as friendly ground units during the Turn Deployment phase. If that hex is attacked in the enemy Combat Phase, then the air unit performing this op will be included as a defender. Note that Air Ground Support for attacking units work the same way as it has in previous version. i.e. The friendly air unit performing...

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