Covering the Waterfront: NorbSoftDev on Scourge of War GettysburgBy Matt Peckham
PCWorld | Oct 12, 2010 8:01 AM PT
Gettysburg: Scourge of War isn't a real-time strategy game for the masses. It has a perfectly functional interface, but you'd never call it "slick." It's more study-intensive than the comparably simplistic Total War series but yields commensurately higher returns. It tackles the mother of all Civil War battles with aplomb and occasionally startling historical verisimilitude, offering control of blues and grays from army scale down to regimental level. It's wargaming without apologies, designed by hardcore history buffs for hardcore history gamers.
This spring I spoke with the Scourge of War's creators, Jim Weaver and Norb Timpko. In part one, we talked about Gettysburg maps, canonical books, and how they got from Waterloo to Little Round Top.
Game On: We were hoping to get Larry Tagg in on this interview, but it sounds like he's had to take a rain check.Jim Weaver: Larry had to bow out. I'd forgotten that in his day job, he's an English teacher. He's also this semester the drama coach, and it's the last week before the performance, so he's in the middle of, as he said, frantic...
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