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Tank Crew – Clash at Prokhorovka

From the makers of IL-2 Sturmovik



Tank Crew will be expanding upon our initial adventure into tank combat by including ten new tanks and armored vehicles and improving our two existing tanks. Tank Crew will create a ground combat component that can be integrated into single-player content and multiplayer servers. Our tanks will be multi-crew in multiplayer which most other leading tank games are not capable of. Our playable tanks will also be modeled both inside and out with realism in mind and improved damage modelling. The map will feature the southern portion of the Battle of Kursk with the village of Prokhorovka and town of Belgorod included. The map will also be built somewhat differently giving tank players a better ground environment then our current large maps. Further details about Tank Crew will be released as development ramps up.

Planned to be Included in Tank Crew – Clash at Prokhorovka



Playable Tanks and Content (Tentative List):

- T-34-76 STZ

- KV-1s

- M4A2

- SU-122

- SU-152

- ZIS-5 + 72K

- PzKpfw III Ausf.L

- PzKpfw IV Ausf.G

- PzKpfw V Ausf.D

- PzKpfw VI Ausf.H1

- Sd. Kfz. 184

- Sd. Kfz. 10 + Flak38

...

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The Great Whale Road is where story-driven RPG and turn-based tactics meet interactive historical fiction. Set in the Early Middle Ages


Official Site: Here
Official forum: Here
Steam: Here
Youtube: Here


Single-player


TGWR Launch Trailer




About This Game



The Great Whale Road is a story-driven adventure set in the Early Middle Ages. Travel through an ancient world, sailing along the North Sea and battling foes in turn-based combat. Interactive historical fiction comes to life through its digitally hand-drawn art, colourful characters, atmospheric soundtrack, and deeply researched lore.

Fight, trade and discover the story of your village and its heroes. Are you worthy to lead them to renown and riches?

Gameplay is split into two seasons. Winter to manage and plan for the year ahead and summer when you sail the whale road and visit other towns and villages. You and your warband have to fulfill a quest each year, while ensuring that you have sufficient food to feed everyone through the long months of winter. Digitally hand-drawn locations are connected by an atmospheric side-scrolling sailing mode. Grid based tactical combat means that Valhalla can be just a warcry away.




• Three storylines let you...

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Stars End

From the developers of Medieval Kingdom Wars



Stars End Anouncement Trailer EA



Uploaded on 24 Oct 2017


it`s been in development for a very long time. Yes that means - we`ve been working at two games at once; and no we are not crazy, money hungry or evil (maybe a little bit evil), and yes MKW will be finished, and it`ll be spectacular...

With that out of the way - in the very near future we`ll publicly announce our new game, titled Stars End. But we wanted to share it with you first. Stars End is a complete departure for us from RTS genre. It is an open world multiplayer space themed TPS/FPS survival game. Something like No Man Sky and Ark having a baby.

Stars End has been in development for several years now, with full speed production ongoing for about a year. We mostly have separate sub-team working on Stars End, with it`s own creator and developer. So SE production doesn`t overlap with Medieval Kingdom Wars, and moving forward nothing is changing with our love and commitment to Medieval Kingdom Wars.

As a good example - with Stars End production going full speed over the last year, we are making really good progress with Medieval. In the end it comes down to having separate developers...

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FSLabs new Concorde for P3Dv4?






From Flight Sim Labs, Ltd. 17/11/17


Hello all,

As you are all well aware by now, our A320-X is available for Prepar3D V4, we're working on the A320-X SP1 release for FSX and Prepar3D v3 and the rest of the A32X fleet is in the pipeline to be released in the coming months.

We had promised that when that time came, we would take a closer look to the possibility of creating a new Concorde title, specifically designed for Prepar3D v4.

Our existing Concorde-X title, developed in 2008 and released in 2010 was a huge success: It brought the thrill and excitement of Concorde to a desktop simulation and even today, almost 15 years after the last Concorde flight, the interest in Concorde remains very clear.

Our Flight Sim Labs developer team feels there might still exist one more opportunity to see this aircraft take to the virtual skies in Prepar3D v4 - with the resources we have been acquiring since the days of the Altitude Concorde for FS9 back in 2002 up to today, we believe we are the single company uniquely fitted to undertake this quite significant task one last time, on the most recent flight simulation platform: Prepar3D v4.

We feel that in order for the Concorde...

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