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Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17

This is a D.O.W. exclusive. There is another new Beta for Tigers unleashed.

This is a beta patch. All the usual caveats apply. You might get errors, lock-ups or crashes. Please report if you do. Do not download and install this patch if you do not accept that issues can arise.

Please give feedback if you have any suggestions or issues.

Download (74.1MB): Click here

Install: (make backups first)
Extract the file.
Copy it into the install directory
Overwrite existing files.



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17 July 17: TU v1.2.01 (Beta 2)
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* = Corrections
+ = Additions/Improvements


* Fixed an issue with AI move path formulation through prohibited locs due to terrain FOW (an option which is currently disabled).
+ "Stay Behind HQ" Move SOP setting ignored if the HQ is loaded on the moving unit.
+ Added ability to set the active player when loading a two-person scenario.
+ Added nation flag graphics for each side's Victory Location Objectives (both actual and potential).
+ Added notifications in the mouse-over text for Victory Location Objectives (both actual and false/potential)
+ Added a timed pop-up notice when a unit is selected...

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WWII-Europe v1.09 Status



Hello,

Decided to start this thread as we make the run towards the next version release. I have been working on the game since Friday, since I am cutoff due to road closures due to Hurricane Harvey. The house is dry and the power is still on. Many of my friends and day-job coworkers were not so lucky. It has to stop raining sometime in SE Texas. Current status is:

1. Autoscroll has been improved. It now works on all edges. For scrolling left or right, just move the mouse cursor to the narrow band (3 pixels wide) from the edge. For scrolling up or down, there is a narrow band where autoscroll is active. Just move the cursor until you find it. Note the Autoscroll is off while the cursor is in the Command Panel.

2. Air Ground Support operation has been modified so that it works for both attack and defense. Just move the air unit into the same hex as friendly ground units during the Turn Deployment phase. If that hex is attacked in the enemy Combat Phase, then the air unit performing this op will be included as a defender. Note that Air Ground Support for attacking units work the same way as it has in previous version. i.e. The friendly air unit performing...

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Half-Life 2: Episode 3's Story Released By Marc Laidlaw





The Half-Life 3 Beta Prototype Map Leak





Epistle 3 blog post
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Wednesday, August 23, 2017
By: JC
Dangerous Waters - To Kill a Kilo - Part II Part I Here


This is a continuation of my previous post. A battle between my Los Angeles III class submarine against two Iranian Kilo class diesel submarines.



Quick recap: I located one of the Kilo submarines and fired two Mk 48s at him. A loud explosion was heard. But a few minutes later, I was pinged from the same direction of my target. That was enough to make me lose my marbles and two additional ADCAPs just in the direction of the ping



Although I love the ADCAPs, they give away my bearing for every enemy sonar that is paying attention. So, I get out of my firing position with a trail of countermeasures.



And I change course, at flank speed away from the ping. Just in case there is an enemy torpedo coming my way.



Anxiously waiting for my countermeasures to be reloaded, an explosion in the bearing of the ping is heard. That must be a Kilo.



At this point of the scenario, I didn't know if I destroyed one or two of the Iranian Kilos. Contact Sierra04 was 14 minutes old (I lost track of it) and I could not get it back into the sonar. Caution was still on order. Note torpedo 0017, still in the water, seemingly not...

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