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Tigers Unleashed Beta v1.2.01 (Beta B4L) 22/09/17

This is a D.O.W. exclusive. There is another new Beta for Tigers unleashed.

This is a beta patch. All the usual caveats apply. You might get errors, lock-ups or crashes. Please report if you do. Do not download and install this patch if you do not accept that issues can arise.

Please give feedback if you have any suggestions or issues.

Download v1.2.01 (Beta B4L) (3.84MB): Click here

Install: (make backups first)
You will need the Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17 applied first here
Extract the file, Beta v1.2.01 (Beta B4L).
Copy it into the install directory
Overwrite existing files.



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22 Sept 17: TU v1.2.01 (Beta B4L)
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* = Corrections
+ = Additions/Improvements


* Adjusted turn sequence so a "clean blank" map is always shown when a player is logging-in.
* Removed the extraneous black arrow that sometimes appeared after giving post-unload orders to passengers.
* Fixed issue where symbols sometimes disappeared after the game was saved as a scenario.
* Fixed intermittent EEFACE error when setting IF Targets in a loc with partly known enemy units when using the Main Menu | Command...

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JustFlight and P3d v4 compatibility

Official:

Every effort is being made to bring products up to date and we continue to work through our back-catalogue. There comes a point where this will become way too difficult, too time consuming and too resource-heavy but where possible we're doing what we can.

We now have over 30 titles that are v4 compatible and you can access a category on the Just Flight website that lists all our V4 compatible products.

The link is: https://www.justflight.com/category/just-flight-products?sim=p3d+v4


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Monday, September 18, 2017
By: JC
CMANO - Making Tactical Decision Aids - The Lua Gag Reel Episode 1


In my previous entry, I praised WarfareSims for their farsighted decision to extend the CMANO's base code with the wide capabilities, simplicity and memory management benefits of the Lua scripting language.





I deeply appreciate the interest that many of you have expressed for knowing how I did put together my tactical decision aid, but I have to confess that I dread that you will be disappointed. I'm no programmer, and I grabbed pieces of code from here and there to put together this Frankenstein project. I apologize in advance, as you may see improper coding techniques and some inconsistencies in the logic of my entire scenario.

Without further ado, here is what I did.

If you remember from my previous post, the sequence of events was:

1. The scenario starts
1. A counter is initialized. This counter keeps track of a series recursive ship vs sub simulation runs
2. Units are added to the scenario
1. The US warship is placed in the center and give a course due south, at flank speed
2. A DPRK sub is placed 50 miles from the US ship and given a patrol area delineated by...

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Epic Approach Mission Pack Available Now - 30% Week-long Discount




ABOUT THIS CONTENT
Put your seatbelts on and prepare for the landing of a lifetime! The first mission pack from the newly-formed mission creation team at Dovetail Games, Epic Approaches is a challenging spin on the traditional mission format.

Choose from five unique locations and work your way up through the rankings, which provide you with a clear path to mastering the approaches. Watch out, though - the harder the level, the more likely unexpected events will occur!

In addition to fifteen missions, Epic Approaches includes two exclusive new liveries for the Piper PA-46 Malibu Mirage and Piper PA-34 Seneca. Also included is a smart new uniform for your in-sim avatars which are used during the missions and is also accessible via the Pro Mission Tool, so you can include it in your own custom scenarios.

Features:
• Five approaches each containing three skill levels: Gold, Silver and Bronze
• Exclusive liveries for the PA-46 Malibu Mirage and PA-34 Seneca
• New uniform for pilot avatars which can be used in the Pro Mission Tool

Steam page
...

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