Translations for our friends around the world.

Joining forum

If you have applied to join, please check your email/spam folder for confirmation.

D.O.W Multiplayer

Forum

D.O.W. Twitch channel

pKUWxnW%20-%20Imgur_zps7aj1obwp

Save

D.O.W. Steam Group

pKUWxnW%20-%20Imgur_zps7aj1obwp

D.O.W. YouTube

pKUWxnW%20-%20Imgur_zps7aj1obwp

Recent Posts

TeamSpeak Voice Chat




##############################
Lobby
##############################
Dogs of War Vu
Age Of Empires
Arma
TaskForceRadio
Arma Development
D.C.S.
Deep Rock Galactic
Falcon B.M.S.
Farm Simulator
FSX/P3D/X-Plane
DoW Air
Fire Fighter X
Golf Club 2
Graviteam
IL2
Insurgency
Life is Feudal
Naval Action
Racing
Red Storm 2: Vietnam
Scourge of War
Waterloo
Coalition
French
Gettysburg
Confederate
Union
Steel Beasts Pro
Alpha
Bravo
Opfor
Tabletop Simulator
Tornado
Virtual Battle Space
Mission in progress.
Design
World Of Warships
Other games
Radio Control
neXt Heli sim
##############################
A.F.K.
##############################
Private Meeting.
TSViewer.com

Visitors

Pages: 1 ... 612 613 [614] 615 616 ... 680



The Great Whale Road is where story-driven RPG and turn-based tactics meet interactive historical fiction. Set in the Early Middle Ages


Official Site: Here
Official forum: Here
Steam: Here
Youtube: Here


Single-player


TGWR Launch Trailer




About This Game



The Great Whale Road is a story-driven adventure set in the Early Middle Ages. Travel through an ancient world, sailing along the North Sea and battling foes in turn-based combat. Interactive historical fiction comes to life through its digitally hand-drawn art, colourful characters, atmospheric soundtrack, and deeply researched lore.

Fight, trade and discover the story of your village and its heroes. Are you worthy to lead them to renown and riches?

Gameplay is split into two seasons. Winter to manage and plan for the year ahead and summer when you sail the whale road and visit other towns and villages. You and your warband have to fulfill a quest each year, while ensuring that you have sufficient food to feed everyone through the long months of winter. Digitally hand-drawn locations are connected by an atmospheric side-scrolling sailing mode. Grid based tactical combat means that Valhalla can be just a warcry away.




• Three storylines let you...

Read More

1 Comment
Stars End

From the developers of Medieval Kingdom Wars



Stars End Anouncement Trailer EA



Uploaded on 24 Oct 2017


it`s been in development for a very long time. Yes that means - we`ve been working at two games at once; and no we are not crazy, money hungry or evil (maybe a little bit evil), and yes MKW will be finished, and it`ll be spectacular...

With that out of the way - in the very near future we`ll publicly announce our new game, titled Stars End. But we wanted to share it with you first. Stars End is a complete departure for us from RTS genre. It is an open world multiplayer space themed TPS/FPS survival game. Something like No Man Sky and Ark having a baby.

Stars End has been in development for several years now, with full speed production ongoing for about a year. We mostly have separate sub-team working on Stars End, with it`s own creator and developer. So SE production doesn`t overlap with Medieval Kingdom Wars, and moving forward nothing is changing with our love and commitment to Medieval Kingdom Wars.

As a good example - with Stars End production going full speed over the last year, we are making really good progress with Medieval. In the end it comes down to having separate developers...

Read More

120 Comments
FSLabs new Concorde for P3Dv4?






From Flight Sim Labs, Ltd. 17/11/17


Hello all,

As you are all well aware by now, our A320-X is available for Prepar3D V4, we’re working on the A320-X SP1 release for FSX and Prepar3D v3 and the rest of the A32X fleet is in the pipeline to be released in the coming months.

We had promised that when that time came, we would take a closer look to the possibility of creating a new Concorde title, specifically designed for Prepar3D v4.

Our existing Concorde-X title, developed in 2008 and released in 2010 was a huge success: It brought the thrill and excitement of Concorde to a desktop simulation and even today, almost 15 years after the last Concorde flight, the interest in Concorde remains very clear.

Our Flight Sim Labs developer team feels there might still exist one more opportunity to see this aircraft take to the virtual skies in Prepar3D v4 - with the resources we have been acquiring since the days of the Altitude Concorde for FS9 back in 2002 up to today, we believe we are the single company uniquely fitted to undertake this quite significant task one last time, on the most recent flight simulation platform: Prepar3D v4.

We feel that in order for the Concorde...

Read More

0 Comments
Pages: 1 ... 612 613 [614] 615 616 ... 680

Nations that have visited us.

Flag Counter