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Three Kingdoms: The Last Warlord is a Turn-based strategy game. The game is based on the famous Chinese historical novel . The Three Kingdoms (A.D. 190 – 280) was the tripartite division of China between the states of Wei, Shu, and Wu.


Official forum: Here
Steam: Here


Single-player

Interface and subtitles in English


Trailer




About This Game

Three Kingdoms: The Last Warlord is a turn-based lord-playing strategy game developed by the Chengdu Longyou Studio. The studio created this game world set in the period of the Three Kingdoms mainly based on people's opinions on other games set in that period. The game is very detailed in depicting the differences between various cities and also the abilities and features of the military officers. The game also applies an appealing battle system in which weather, landforms, and many other factors will influence the result of each battle.
The game is based on the famous Chinese historical novel by Luo Guanzhong (about A.D. 1330 - 1400).

Key Features

I. Simple and graceful graphics finished by fine-lined drawing
The portrait of every character in the game is finished by fine-lined drawing with the same style as the picture-story books "Romance of the Three Kingdoms"....

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Your neighbourhood grocer's more tech-savvy than you think. The Two Ronnies.
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Pillars of Eternity 2: Deadfire Official Features Trailer



Published on 27 Mar 2018




Pillars of Eternity II: Deadfire Campaign Launch Trailer



Published on 26 Jan 2017


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Falcon BMS 4.33 Update 5



Falcon BMS 4.33 U5 Changelog
============================


Generic Information:

– The build number string in the Falcon UI reads "4.33.5 Build 16084" after the update

– No data or docu or config files have been changed, this update is a pure "code-only" patch

– The shortcuts in the start menu and on your desktop will NOT be renamed to U5, feel free to rename them manually

CODE:

– Updated splash exit credits for the new Falcon copyright holder: Billion Soft (Hong Kong) Limited

– In multiplayer, campaign and other UI movies will not be played anymore (independent of the "-nomovie" command line option), since movies in MP can induce CTDs

– Multiple (potential) CTD/hang fixes, especially for multiplayer:
* CTD while sending/receiving FalconSimCampMessage
* CTD while sending/receiving FalconEvents (e.g. FalconCampEventMessage)
* Message buffer overruns for certain campaign messages
* CTD known as "RtlAnsiStringToUnicodeString" issue (hopefully!)
* Clients crashing when leaving the sim while they were on the chute
* Divide by 0 CTD in MissileDefeatCheck
* Client crashing when creating the 5th flight of the package
* Added CTD protection...

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