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Command entire companies of tanks across the battlefields of WW2 in turn based tactical strategy. Move without grids, skillfully aim every shot and use cover to lead your tanks to victory.


Homepage: Here
Steam: Here
Official forum: Here
YouTube: Here


Single-player, Multi-player, Online Multi-Player, Local Multi-Player


Official Launch Trailer




About

The Normandy invasion has started and it's time to move your battalions of tanks off the beaches and into the battlefields of Europe. You are in command of each tank, all the way down to the angle and power of each shot. Choose your shell type, aim by skill (not random values), move anywhere (no grids) and take on the armored machines of the Axis powers, or switch sides and defend fortress Europe from the Allied invasion.


Battle Fleet: Ground Assault lands the Battle Fleet series onto the tank battlefields of World War 2. Continuing the strategy and unique "Worms" / "Scorched Earth" style angle+distance mechanic of Battle Fleet 2, Battle Fleet: Ground Assault adds destructible environments, armor, shell types and all new tactics. Hit their engines and cripple the enemy's maneuverability, or aim for the crew compartment and disable their tank for an...

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Dev blog #193
17.05.2018



Hello everybody,

The time has come to tell you more about the historical timeframe of Battle of Bodenplatte.

As we said in our previous Dev Blog #192, we're making all four different seasons for this map. Some might think that we'll model only 1-2 days of the actual Bodenplatte operation when the Luftwaffe made the all-out attack on the Allied airfields near Brussels and Antwerp. However, our "Battle of" series is much more than that! The Career mode for this new theatre of war will last from September 17th, 1944 to March 28th, 1945 – 188 days of war in total.

Historically, 11 significant engagements took place in this area during the given timeframe. In the Career mode, you'll see your area of operations, mission types, acting air force units, their home airfields and other details that correspond to the historical data. You'll be flying in and around many famous operations and battles. Of course, we can't model every skirmish or battle on the ground, but we will have an exciting Career spanning this later stage of the war when the Allies were fighting their way into Germany.

• Operation Market Garden (September 17 – 26, 1944)
• Battle of Aachen (October 2 –...

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L35 Big Bear City Airport

San Bernardino County in Southern California



Compatibility: FSX, P3D
Airport Type: Large GA Airport
Location: Mountains, Southern California
Coverage area: 1400km²
Resolution: 30cm
Number of runways: x1

Official page
Forum



Coverage area




About

Our Big Bear City Airport scenery addon is compatible with both FSX and P3D alongside other third party addons in the area. It features highly detailed buildings, an accurate ground poly and use of our Real Flora technology.

Big Bear City airport is a large general aviation airport located in Big Bear City, San Bernardino County, Southern California. The airport, found within the San Bernardino mountains to the west of Los Angeles, is at a particularly high altitude of 6,752ft. This provides pilots challenging departures and arrivals due to reduced engine power and turbulence.

The single runway at big bear city airport has an asphalt surface and is 5,850ft in length. Pilots can enjoy exploring the surrounding mountains and lakes thanks to the large PR coverage area of 1400km2 with 60cm resolution, and 30cm resolution in the immediate airport area.

Feature List

• An incredibly detailed, high definition rendition of L35 Big...

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Airfoillabs King Air 350

Product page




King Air 350 latest development progress
We would like to inform you about the progress of the project we are focusing our efforts on to.

Thank you for your enthusiasm and interest for this aircraft. We are pushing it as quickly as we can :) and are excited about sharing it with you all asap.

MAIN 3D MODELING - DONE
PBR TEXTURING CONVERSION - DONE
LIVERIES DEVELOPMENT - IN PROGRESS
ANIMATIONS INTERIOR/EXTERIOR - 95% DONE
HIGH RESOLUTION EXTERIOR DETAILS OBJECTS - DONE
GROUND OBJECTS - DONE
NEW MORE RELIABLE WALK SYSTEM WITH GRAVITATION AND OBJECTS (SCENERY AND AIRCRAFT) INTERACTIONS! - DONE
3D PEOPLE - DONE
PILOT ANIMATIONS - DONE
LIGHTS OBJECTS AND ANIMATIONS - DONE
MANIPULATORS - DONE, NEEDS TUNING
ICING EFFECT ON LEADING EDGES - DONE
COMMANDS REGIONS SYSTEM FOR MANIPULATORS - IN PROGRESS
BASIC FLIGHT MODEL - DONE
DETAILED FLIGHT MODEL TUNING - IN PROGRESS
FMOD SOUNDS SYSTEM - IN PROGRESS
ELECTRICAL SYSTEM MAIN LOGIC - DONE
OTHER AIRCRAFT SYSTEMS - IN PROGRESS
AVIONICS - IN PROGRESS
MENU SYSTEM - IN PROGRESS
AUTOMATED CHECKLIST SYSTEM - IN PROGRESS
INTERIOR GLASS EFFECTS AND TEXTURES - TO DO
INTERIOR LIGHTNING - IN PROGRESS










The below videos are from 2016


Airfoillabs Beechcraft...

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