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Dev blog #196
28.06.2018



Hello everyone!
Our Early Access program for Bodenplatte begun recently with its first two aircraft become available - the Bf-109 G-14 and Spitfire Mk.IXe. They both have unique features – the G-14 has a water-methanol mixture injection system MW 50, and for the Spit has an optional G.G.S Mk. IID gyro gunsight. Many virtual pilots were surprised with the accuracy that can be achieved using it. Positive user feedback and their interest in this device and how it works motivated us to write this extensive description of how it works and what difficulties we had to overcome modeling it in the sim. It is also useful as a guide on how to use it in combat.

Let's see an overview of why this device was developed in reality. Obviously, shooting accuracy is paramount in an aerial engagement, that's why future fighter pilots spent a lot of time improving their gunnery skills. First, cadets learned the theory of estimating the deflection required to hit a moving target and then they practiced in it by attacking an aerial target. In the middle of the last century, they usually practiced on a towed fabric cone that was attached to another aircraft using a long cable. These cones...

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Tacview 1.7.2 beta 5 is available

Download: HERE

• Release Date: Thu, 28 Jun 2018
• Operating System: Windows® 32-bit / 64-bit
• File Size: 227.0 MB

Release notes

FEATURES & CHANGES
• Added preliminary support of DCS: F/A-18C Hornet and J-11A
• Added an option to export DCS World terrain from the exporter (manual or predefined)
• Integrated DCS: Persian Gulf Map 2.5.2
• Updated DCS: NEVADA Test and Training Range Map to 2.5.2
• Updated DCS: Caucasus map to 2.5.2
• Updated DCS: Normandy 1944 Map to 2.5.2
• Integrated IL-2 terrain texture pack declaration from Lefuneste (http://tacview.net/download/addons#il2)
• Added an option to disable custom textures
• It is now possible to edit the position of static objects like bullseyes
• Added support for triangular terrain custom textures projection to be compatible with IL-2 maps
• Camera view is now reset when starting real-time telemetry recording
• Double-click does not switch to/from full screen if shift or ctrl are pressed
• Improved support of objects dropped from aircraft in DCS World
• Added preliminary support for P3D native weapons (untested)

FIXES
• Custom quad terrain projection was not always working properly
• ...

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You've been detected…
Your ship is exposed…
An alarm blares…
“Torpedo incoming!”


Objects in Space is a retro space game centred on 2D point-and-click stealth action in a massive open world. Players have their own customisable ships and can meet people, become a trader, bounty hunter, explorer, scavenger or all of them at once.


Homepage: Here
Official forum: Here
Steam: Here
GOG.COM: Here
YouTube: Here


Single-player


Early Access Launch Trailer




Published on Jun 21, 2018



About

Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of light-years away from Earth. You are a ship’s captain, buying and selling wares in order to keep your bucket o' bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.

A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories rather than one main storyline with a hero’s journey, so it’s up to you how much or how little narrative you want in your game.

Combat in Objects sees ships treated more like Cold War submarines than WWII dog-fighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging...

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