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(Dev News #126) Futures Past, Plans and Events
19 October



Hey, Feudalists!

This week we have continued polishing our current build version along with working on bigger features for Second Major Update, and have released another small patch that contains fixes for some annoying bugs. You can see the detailed description in the patch notes here

At the beginning of the next week we are planning to fully transfer Iriy (and its battle servers) to the .nix OS servers for better performance (in case you're wondering what this means, check our previous devblog entry about this), this will require some maintenance, and we will let you know about when it is going to be happening. In addition, we are also working on a patch for LiF:YO - animal sounds should be back with this update, and the grass won't grow where it is not supposed to. Stay tuned to the updates next week!

Last week the
LiFdamage online event has ended and turned out to be really successful: about 580 have taken part in the event, and the best of the best have received valuable prizes.

We asked MIG, the creator of LiFdamage online, and the person behind this event initiative a couple of questions about his project and plans:

How did...

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Tacview 1.7.4 beta 2 is available Now

Download:HERE

• Release Date: Fri, 19 Oct 2018
• Operating System: Windows® 32-bit / 64-bit
• File Size: 262.6 MB

Release notes

FEATURES & CHANGES
• Added brand new C# SDK to develop addons (Tacview Enterprise)
• Integrated BMS VFR maps from Olivier Beaumont aka Red Dog (http://www.combatsimchecklist.net/)
• Added a tool to trim telemetry data before and after current point in time
• It is now possible to remove objects from the telemetry data
• Optimized the telemetry manager, file loading is now 15% faster

FIXES
• Fixed minor bugs in Lua and C++ APIs
• Only valid DLL add-ons are now added to the Add-ons menu (secondary DLL are now ignored)
• Tacview does not crash anymore when trying to load a DLL addon with invalid dependencies

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Accu-sim in X-Plane?



From the developer of A2A
PostPosted: Wed Oct 10, 2018

I spoke with Austin at the recent FlightSimExpo about porting in our Accu-Sim engine and flight physics into X-plane, and he said it was possible. We are continuing to develop Accu-Sim to me even more modular and independent. However ultimately our developing for X-plane has a lot to do with how their engine is able to accept our code. P3D and FSX has been effortless in making this work with their robust back end support via SimConnect, and has resulted in us being able to do everything we've managed to do. Also P3D / FSX continues to expand, but like I said, we do want to get Accu-Sim into any platform that accepts it.

Scott.

Original post here

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TBM-900 Release Date Announcement & Previews
16/10/18



Posted by dev

Captains,

After more than one year of full time development I am pleased to announce the TBM-900 is on short final and will be ready for your hangars this weekend! Releasing Saturday at Midnight Eastern Standard Time (get ready to hit that buy button Friday night!).

The TBM-900 is the most complex turboprop aircraft simulation produced for X-Plane to date, and one of the most interactive of all aircraft ever produced up till now. We truly believe this will make for a very exciting experience as you fly through the skies! Because of the complexities of the aircraft, and the fact that text is not always the most fun way to digest information, we will be doing a daily 1 hour livestream video session. Each day we will announce which time it starts, with the first one starting in just a few short hours today at 6:30 pm EST (2230 Zulu).

You can watch the livestream by clicking here! (Previously Recorded)


A brief run down of the core feature list is here:
• Heavily...

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