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Tacview 1.7.5 beta 4 is available Now

Download: HERE

• Release Date: Thu, 29 Nov 2018
• Operating System: Windows® 32-bit / 64-bit
• File Size: 267.5 MB


Release notes

FEATURES & CHANGES
• Added brand new telemetry export tool to export any possible data
• Added BMS Pillars of Hercules theater map
• Integrated Aegean 2.1 for BMS
• Static objects declared in DTC files are now displayed only when Falcon 4 terrain is visible
• Added support for waypoints in the telemetry
• Added option to display current Track (TRK) in object labels

FIXES
• Labels color should be inverted for weapons (old regression)
• Opening a VHS file by double-click or drag & drop was not working on a fresh install
• Numerous fixes in improvement to the SDK



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Arma 3 Warlords Update is live
3 December - Kornelios

Arma 3 Warlords Update is live
Large-scale competitive multiplayer mode, ADR-97 Weapon Pack, and more



Today we've released a free update for Arma 3, which introduces a new competitive multiplayer mode called "Warlords". A trailer video explains the mode's basic concept in the form of a military briefing.




In Warlords, there are two competing teams, and their goal is to capture the base of the opposite side. Players start the match by joining either the NATO or CSAT faction. Both teams then need to start conquering sectors across the map, belonging to non-player AI forces from the AAF faction. By establishing a chain of linked sectors, opponents can plan a route from their own base to their enemy's base. Once they reach their destination, they can stage an assault against the opposing side's base to win the game.

During the match, players can also earn Command Points. The better an individual's performance on the battlefield and the more sectors held by their team, the greater number of points they will have available to them. These can be used to request airdrops with additional vehicles, special weapons, superior gear, friendly AI reinforcements,...

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Slitherine's Command: the wargame transforming operational simulation



Video game developer Slitherine is well known in the gaming community for its expansive stable of strategy and war titles. Berenice Baker finds out how the professional edition of its commercial Command operation-level military simulation game is winning a new global audience of military and defence industry customers.



Full article: here

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Dev blog #212
30.11.2018



Hello everybody,

Today we'd like to dedicate our Dev Blog to the tank part of our sim. We attempt not only to create the authentic visual models of the tanks and model their movement, armament, and damage realistically. We also want to create an interesting gameplay, based on historical events, as usual, that will not only entertain you for some time but let you experience what a real tank warfare in a meeting engagement situation was like.

The air part of our sim started at the great battle of WWII that changed its course and the course of world history, the Battle of Stalingrad. Following this principle, we start the tank part with one of the key tank battles on the Eastern front that decided the entire 1943 campaign - Prokhorovka.

Beginning the campaign development for "Tank Crew – Clash at Prokhorovka" we faced the fact that a usual, common for flight sims approach just won't work - its unlikely that any single tank crew in July 1943 survived several large-scale engagements in a row (especially a Soviet one) and participated in all key points of the large Prokhorovka battle we'd like to reconstruct in our scenarios.

Therefore we have decided not to link the scenarios...

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