Pages1 ... 380 381 [382] 383 384 ... 431
Dev blog #205
28.09.2018



Hello everybody,

Only two days have passed since the release of the big update 3.006, but the work continues according to the plan and today we can show you the new things to come for all three of our projects.

First, detailed village buildings for Tank Crew - Clash at Prokhorovka are nearly finished (they will be placed in the area of the map where the most important engagements took place). The work on the tank campaigns scenarios is underway. Today we present you the almost final look of these buildings and later we'll show you the new tech we'll be using to simulate their partial destruction. Nearly all the latest tech available in our project have been used to create them:









Another neat stuff we can show you today is for Bodenplatte - the late war U.S. pilot model is ready and our animator started working on it. This new model, just like the two pilot models made for Flying Circus, has been made at the new level of detail allowing for the even more realistic look - its textures and materials are four times more detailed than older models:





WWI fans will get the new toys this Autumn too - we plan to add Sopwith Camel and Pfalz D.IIIa to Flying Circus Volume I. The...

Read More

0 Comments


Tacview 1.7.3 is available

Download: HERE

NOTICE: Make sure you have downloaded and installed the latest package from 2018-09-27 which fixes a crash related to P3D weapons.

  • Release Date: Thu, 27 Sep 2018
  • Operating System: Windows® 32-bit / 64-bit
  • File Size: 239.8 MB

Aside numerous fixes, this update mainly brings a brand-new C++ SDK. For support reasons, this SDK is currently available only to Tacview Enterprise users. It may eventually become available to the public, but this will be for a later update.

Now, this also means that the Lua SDK available to everyone has been improved! It offers an extended API so you can draw more things in the 3D view and better analyze the telemetry of active objects.

Don't forget that you can press CTRL+R to instantaneously reload your Lua scripts. Very handy for quick development!

The documentation available in C:\Program Files (x86)\Tacview\AddOns\ has been updated. And more samples have been added for Lua as well as for C++ addons. Since the API is identical for both languages, you can grab ideas from any sample and almost just copy/paste the code in your own creation.

If you need more API function, just let me know, I will be glad to add them to the next...

Read More

0 Comments



What's your gaming pleasure this weekend? 28/09/18 :gamer

Hopefully some RC flying. Weather is very changeable (Scottish) meant to be quite windy:flyaway


Flight Simulation: Mostly in P3DV4 :pilotfly
VRS TacPack with the VRS F18/E P3D Military ops with FSX@War.
Justflight Lancaster B Mk.I
Justflight Hawk Xplane 11 (maybe)

iL-2 BOX: Maybe Flying Circus and Tanks

Field Of Glory II: Rise of Persia DLC :dwarf

Armored Brigade: From Matrix :tank

The list of maybe


Im not a monster

Breathedeg

Vox Machinae

Hannibal: Rome and Carthage in the Second Punic War



That's what I am playing. :thumbsup...

Read More

10 Comments


So You Wanna Ride a Superbug?

by Tyson Rininger
Feb 10, 2014



There's no denying that those with a remote fascination of aviation would donate any given body part to fly in a state of the art US Navy fighter. What they don't tell you is the metamorphosis one needs to embrace in order to enjoy the thrill.

Perhaps you've read articles or listened to comedians describe their nauseating experience of an incentive ride in a military jet followed by weeks of therapy. Apparently they seemed to have skipped the part where they had to squeeze into an outfit purposefully designed to be four sizes too small and become a human origami project in order to slip on everything else. But I digress...

While working with VFA-122 "Flying Eagles" during the historic "Tailhook Legacy Flight" training program, I along with the attending warbird pilots, had the great honor of being allowed to fly in an F/A-18F Super Hornet.

It all began with our mock physiology training. Instead of being shot out of a canon or subjected to the swirling t-cup ride at Disneyland, we were taught the miracle of the "Hik Maneuver". Not to be confused with the complexities of a "Red Neck" tractor pull, the "Hik Maneuver" involved the...

Read More

0 Comments
Pages1 ... 380 381 [382] 383 384 ... 431