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Manage your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults, struggle for dominance over the seas.


Steam: Here
Official forum: Here
YouTube: Here
Manual: Here


Single-player



CLAD in IRON: Sakhalin 1904 - Gameplay in TBS mode (#1)





CLAD in IRON: Sakhalin 1904 - Gameplay in SIM mode (#2)





About

CLAD in IRON: Sakhalin 1904 is a Russo–Japanese War history naval game in which a turned-based digital board strategy and a real-time simulation are combined.

Historical Events:
In the 19th century, Russia and Japan began to develop wild, but rich in natural resources on the shores of the Sea of Okhotsk. By 1875, the island of Hokkaido and the Kuril Islands were under Japanese rule, and Sakhalin Island and the Kamchatka Peninsula were part of the Russian Empire.

In early 1904, Japan and Russia launched a war for domination in the Far East. The main events in this war took place in Manchuria and around the Russian naval base in China in the city of Port Arthur. But even in the Sea of Okhotsk, the opponents were ready to fight.

Will Russia be able to protect Sakhalin Island from the Japanese invasion?...

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SimWorks Studios & 32bit platforms
Posted by the devs on 11/10/18




"P3D v4.4 is out and brings a host of long awaited features for developers, including PBR. There are of course many important addition on the programming side which will enable us to produce great features more easily than it was in the past.

With new possibilities opening up, we decided that we will drop support for the 32-bit platforms (FSX-P3Dv3), with the exception of the F-4 and Midway which will receive their last patches and remain as-is. This will allow us to focus our resources on higher quality products and potentially expand into other platforms in the future, as things seem to become more uniform."
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(Dev News #133) Stressed Out!
7 December





Hey, Feudalists!

This week we released yet another patch full of fixes and tweaks. We've improved the way player history is now saved, which also means that /stuck command or relogging can no longer be used to spawn on the top of the buildings or walls. In reply to multiple requests, we tweaked the decorative objects so that they cannot be dismantled within 30 minutes after its creation for recovering the Decoration Kits. Along with that, we've implemented more fixes and tweaks - you can find the full information in the patch notes.[lifeisfeudal.com]

Also, next week we are planning to have another stress-test event on Avalon in order to check how the latest optimizations are performing, as well as to gather important server performance metrics to measure our progress and better allow us to focus in key areas that need attention.
We've taken all your feedback from the last events into consideration and tweaked the organization process as well as the mechanics itself for this event. This time we will also be offering benefits for the participants, including GF, Death Insurance, etc. This time the event will be held in treasure hunt battlefield challenge...

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Tacview 1.7.5 beta 5 is available Now

Download: HERE

• Release Date: Wed, 5 Dec 2018
• Operating System: Windows® 32-bit / 64-bit
• File Size: 267.5 MB


Release notes

FEATURES & CHANGES
• Added brand new telemetry export tool to export any possible data
• Added BMS Pillars of Hercules theater map
• Integrated Aegean 2.1 for BMS
• Static objects declared in DTC files are now displayed only when Falcon 4 terrain is visible
• Added support for waypoints in the telemetry
• Added option to display current Track (TRK) in object labels
• Added a new camera mode which looks forward of the primary object

FIXES
• Labels color should be inverted for weapons (old regression)
• Improved support of corrupted uncompressed acmi files (typically after a DCS World crash)
• Opening a VHS file by double-click or drag & drop was not working on a fresh install
• Numerous fixes in improvement to the SDK
• The label between selected objects was sometime displayed in a random position
...

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