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Society is dead. So remake it. Build and rule your own post-apocalyptic society. Decide the laws and morals of the survivors. Overcome challenges and threats from the wasteland. What kind of society will you make?


Homepage: Here
Official forum: Here
Steam: Here
YouTube: Here


Single Player


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About



SOCIETY IS DEAD.

SO REMAKE IT.

What kind of society will you make? After nuclear war destroyed civilization, the time has come to rebuild.

What will you legalize, and what will you forbid?

Run society the way you want, good or bad, and create a successful settlement.

Keep hundreds of survivors alive in a dangerous wasteland where life is always hard.




CURRENT FEATURES (More Will Be Added in Future Updates)

• CRIME. Citizens who commit crimes and a wide range of social issues as you play.
• JUDGMENT. Act as judge over a range of social issues including abortion, murder, vegetarianism, drug use, cannibalism, and several other controversial topics.
• PUNISHMENT. Choose between execute, long or short prison sentences, tolerate and even encourage for all the issues that happen in your town. Be whatever kind of leader you want.
• BELIEF. Pick what you believe in and share that with others...

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Dev blog #208
19.10.2018



Hello Everybody,

This week our Executive Producer, Jason Williams, paid a visit to our Moscow studio. Of course, we have many discussions about potential ways of improving the project in the near future and more distant plans. We can't disclose what we're discussing yet, but when we'll be able to tell you we're sure you'll be surprised and amused by the new prospects.



Meanwhile, we continue our current work and can show you some new WIP screenshots. First, the new late WWII German pilot for Bodenplatte:





Second, here are the first in-game Pfalz D.IIIa cockpit shots:








And third, here is a sneak peek from our partners, Digital Forms - these images show the 3D models of the PzKpfw IV Ausf.G and M4A2 "Sherman" powertrains:



...

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(Dev News #126) Futures Past, Plans and Events
19 October



Hey, Feudalists!

This week we have continued polishing our current build version along with working on bigger features for Second Major Update, and have released another small patch that contains fixes for some annoying bugs. You can see the detailed description in the patch notes here

At the beginning of the next week we are planning to fully transfer Iriy (and its battle servers) to the .nix OS servers for better performance (in case you're wondering what this means, check our previous devblog entry about this), this will require some maintenance, and we will let you know about when it is going to be happening. In addition, we are also working on a patch for LiF:YO - animal sounds should be back with this update, and the grass won't grow where it is not supposed to. Stay tuned to the updates next week!

Last week the
LiFdamage online event has ended and turned out to be really successful: about 580 have taken part in the event, and the best of the best have received valuable prizes.

We asked MIG, the creator of LiFdamage online, and the person behind this event initiative a couple of questions about his project and plans:

How did...

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Tacview 1.7.4 beta 2 is available Now

Download:HERE

• Release Date: Fri, 19 Oct 2018
• Operating System: Windows® 32-bit / 64-bit
• File Size: 262.6 MB

Release notes

FEATURES & CHANGES
• Added brand new C# SDK to develop addons (Tacview Enterprise)
Integrated BMS VFR maps from Olivier Beaumont aka Red Dog (http://www.combatsimchecklist.net/)
• Added a tool to trim telemetry data before and after current point in time
• It is now possible to remove objects from the telemetry data
• Optimized the telemetry manager, file loading is now 15% faster

FIXES
• Fixed minor bugs in Lua and C++ APIs
• Only valid DLL add-ons are now added to the Add-ons menu (secondary DLL are now ignored)
• Tacview does not crash anymore when trying to load a DLL addon with invalid dependencies

...

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