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Dev blog #212
30.11.2018



Hello everybody,

Today we'd like to dedicate our Dev Blog to the tank part of our sim. We attempt not only to create the authentic visual models of the tanks and model their movement, armament, and damage realistically. We also want to create an interesting gameplay, based on historical events, as usual, that will not only entertain you for some time but let you experience what a real tank warfare in a meeting engagement situation was like.

The air part of our sim started at the great battle of WWII that changed its course and the course of world history, the Battle of Stalingrad. Following this principle, we start the tank part with one of the key tank battles on the Eastern front that decided the entire 1943 campaign - Prokhorovka.

Beginning the campaign development for "Tank Crew – Clash at Prokhorovka" we faced the fact that a usual, common for flight sims approach just won't work - its unlikely that any single tank crew in July 1943 survived several large-scale engagements in a row (especially a Soviet one) and participated in all key points of the large Prokhorovka battle we'd like to reconstruct in our scenarios.

Therefore we have decided not to link the scenarios...

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(Dev News #132) Optimizing and Smoothing out the Battlefield
30 November - Saxxon



Hey, Feudalists!

As mentioned in the previous devblog, we've gathered loads of data from the stress tests on Avalon. This week has been dedicated to a deep analysis of this data and working on optimization.

We have released a patch that contains bug fixes and net optimizations that should be helpful in open world battles being more smooth and comfortable for participating players. You can read more about the patch here https://lifeisfeudal.com/News/?n=mmo&art=710

Earlier today we also released a hotfix for the creation of personal claims. Thanks to everyone who quickly reported this issue.

Also, we would be very grateful if those of you who have massive open world battles planed, tell us where and when so that the dev team can check it out and see if the optimization needs more work. You can contact anyone in the LiF Team or LiF Support team on Discord[discordapp.com], or PM us on our social media. Thanks for your cooperation!

With events and Black Friday being the scene stealers last week, we simply had no room for the Avalon poll results. Our apologies for the delay, they're finally in:



Thanks to everyone...

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What's your gaming pleasure this weekend? 30/11/18 :gamer


My PC situation is the same as last week. It is alive..barely :smashing-computer


Flight Simulation: Mostly in P3DV4 -(haven't changed to v4.4 yet)
VRS TacPack with the VRS F18/E P3D Military ops with FSX@War, CCP, FSCAI I have a collection of campaigns/missions. Vietnam, Syria, Afghanistan, Libya and one or two others ..Also some carriers :fighter


Sim Skunk Works planes with vAcmi: vAcmi is the free weapons plug-in for FSX/P3D by SSW...They also have a theatre "Combat Zone" :pilotfly


Milviz aircraft in P3DV4 . Milviz make great planes military and civillian :Horizon


The First Oriental Empires DLC 'Genghis' : :beatings


Field Of Glory Empires: I was lucky to get on the beta :thumbsup

Grand Tactician: The Civil War (1861-1865) The testing continues ::Civil war arty

WWII Beta : :


Hopefully

Rainbow 6 Vegas2: Some awesome fun :shooting-two-guns

SWAT4 + SEF expansion: Also awesome...Last time I played mp, Wilso pepper sprayed me then tazed me and punched me...I think in that order... :shooting-two-guns


That's what I am trying to play. :thumbsup...

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Announcement #175
30 November - Life is Feudal (Bobik)



It has been a while since we posted the previous patch notes. Each one of our recent patches has brought a relatively small number of features and fixes, but cumulatively, they have all contributed considerably to the game. So today, we would like to present the summary of a few recent patches:

Patch Notes (ver. 0.13.32.2):
Bug Fixes and Optimizations:
• Optimized the amounts of data sent by the server when loading terrain
• Reduced the number of net events required to be sent client side when reporting changes to claims
• Fixed an issue where movable objects could not be taken out of ruins
• Some minor localization updates

Patch Notes (ver. 0.13.31.1):
New Features and Tweaks:
• Made numerous sound effect tweaks and fixes
• You can now interact with new Signs and do not need both a Hammer and Saw to construct them
Bug Fixes and Optimizations:
• Fixed glitchy collision model of the Keep, players should no longer get stuck and slide on the top floors
• Fixed Dispatcher server crash
• Some Unit and Formation code fixes and optimizations

Patch Notes (ver. 0.13.30.2):
New Features and Tweaks:
• Multiple loot totems now spawn at the...

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