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(Dev News #149) Fixes, Counselors, and AMAs
29 Mar - Saxxon




Hey, Feudalists!

As you have already noticed by the patch released earlier today, this week we have decided to focus on fixing existing bugs and improving the gameplay experience.

That being said, new features are on temporary hold for another couple of future patches until we squash the annoying bugs that are there and tweak some of the existing gameplay features based on your feedback and our research.

Among other tweaks in today's patch, we have removed force fields from Green Zones. Those of you who are settled there, please keep that in mind. From now on you can use the 'Trespassers!' ability and banish trespassers from your claim this way.

A bit later today we will have an AMA session dedicated to 0.2.5 features, as well as the ideas and features for future updates. Don't forget to drop in to check it out, here are some streamers that are going to broadcast the event:

Dale: (EN)[www.twitch.tv]
Starbux TV: (EN)
-Ahyo - CRP: (PL)
Rusich: (RU)
Portucale: (PT)[www.twitch.tv]

In other news, this week Vanirs Expedition guild has cleared another challenge. They were the first ones to conquer a province from another guild, thus completing...

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F1® 2019 | Announce Trailer [UK]





Published on Mar 28, 2019
Earlier than ever before. Introducing F1 2019 – coming June 2019

Read more here: http://bit.ly/Introducing-F12019
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This is a theme of spring and autumn and Warring States strategy + real-time combat sandbox game. The game began in the eighth century BC, the vast land of China, at this time was a powerful Zhou royal family, because the fate of the Son of Heaven and the constant civil strife in the royal family has been


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Nation War:Chronicles




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This is a theme of spring and autumn and Warring States strategy + real-time combat sandbox game. The current framework and system is somewhat similar to that of a big manufacturer, but in subsequent versions we will continuously update the unique system that meets the background of Chinese culture and the times to replace it.

The game begins in the eighth century BC, in the vast land of China. The once powerful Zhou Royal family that reigned over China began its decline due to constant civil strife and weak leadership. Meanwhile, the princely states under Zhou Royal Family and the surrounding barbarians are growing stronger by the day.

The most terrible catastrophe that the King of the Kings is about to face, but everything has not yet settled. You as the player can choose to, reconstruct order, restore...

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Painting a FOW Army: how to field totally unique tanks and vehicles
March 25, 2019 | Paolo Paglianti | Flames of War





D-Day is coming! In June (could be any another month?) Battlefront will publish army lists for the Normandy landings, effectively starting the Late WW2 period. After years fighting with "hit on 3+" and "test morale on 5+", US troops will finally get much better, with tanks able to worry the German counterparts. For this reason, I began to assemble my new US army, with a mix of Mechanized infantry, Shermans, M3 halftracks, 105mm artillery, and M10s to punch enemy armour. But I also wanted a "personal" army, something really unique. Each tank with a different layout, each infantry base with a personal touch.

In this first half of the US Late Army painting guide, we will see how to customize your tanks (they can be German or Russian, obviously) with some tricks and advice to have flags, sandbags, and nets where you want.

First rule: build a "bits" box

Almost every Battlefront sprue (and also the competitors' ones, like Plastic Soldiers) comes with some variations. Fuel tanks, wheels, cutting blades. If you are building a platoon of five tanks, you won't have the same wheel...

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