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The first Home of Wargamers Live is coming!




It is an exciting time to be a Slitherine fan: after yesterday's Midweek Madness, today we are announcing a new series of live events.

In two weeks, on March 4th, we will host the first ever Home of Wargamers Live event!

It will be the first of a series of live events on Twitch where staff for Slitherine and its developer partners will show & tell all the latest news coming from the Slitherine world!

It will be an occasion for us to let you know about what's going on, including exclusive insights and sneak-peeks. You will also have the chance to ask us anything during a live Q&A session. Last but not least, we will be announcing a brand new game! Trust us, you don't want to miss this.



So tune in on March 4th at 6 pm GMT on our Twitch channel! See you there!...

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The Slitherine Midweek Madness has started on Steam!




Great news everyone: the Slitherine Steam Midweek Madness has started!

The Slitherine catalogue on Steam is getting a hefty discount for a few days until Friday, up to 90% off!

Click here to take advantage of the offer and check the full list!

Some of the highlights are:

Warhammer 40,000: Gladius - 34% off!
Warhammer 40,000: Sanctus Reach - 67% off!
Battlestar Galactica Deadlock - 60% off!
Command: Modern Air / Naval Operations - 67% off!
Strategic Command WWII: World at War - 25% off!
Field of Glory II - 60% off!

And much more! Don't miss this chance to complete your collection!...

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Been busy with this lately , what a sweet bird she is !

Well worth a buy from Milviz , I'm in love with it . :-*













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Military Visualizations future FSX support announcement
20/02/19



Posted by the developer today.


"Hi all.

Though we know there's going to be some lash back on this... we have decided to no longer support FSX or, in fact, anything less than P3D v4.4.

If you'd like our reasons and can still see clearly, please read on:

The main issue isn't code though it, too, is one of the problems. It's the materials. Once we switch over to PBR, it's exceedingly costly and difficult to match what's in that over to FSX materials. And it's a lot more difficult to maintain two distinct model/material sets. We did ask LM to allow for this but...

The next issue is, of course, code. There are many things that are able to be done in 64 bit that cannot be done in 32 bit. This basically means, coding in two streams. One of which, no disrespect, is not as nice (dumber) than the other.

We'd much rather go with the nice stuff and put our efforts into making our products look AND act great.

As well, for those of you who insist that LM's EULA says that it MUST be for education... I put it to you that you're always learning. If not, you're pretty much dead anyway. This is the whole point of buying an addon. To learn how to...

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