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Insurgency: Sandstorm Survey Results and Community Update
2 May @ 5:11pm - NWI Alex




Hi everyone,

A few weeks ago, we made a blog post previewing some upcoming content and explaining the change in our development philosophy to take a more community driven approach to our post-release content production. Over 9,000 of you took part in our survey, sharing your thoughts on the direction you feel we should take the game. Our team have been analyzing your feedback and would like to thank everyone for taking part in helping shape the future of Sandstorm. Below are some of the results and what players can expect both near and long-term.

We asked you: Where do you think the developers should focus their efforts if you had to choose one?

The results clearly indicated a strong desire for new features and content (44%), followed closely by optimization at (33%). Quality of life improvements (9.5%), gameplay and balance improvements (7%) bug fixing (5%) and graphical polish (1.5%) made up the remaining sum.

Over 75% of you said features, content, and optimization were the number one priority, and that will be our main focus for the coming months. While we do have new content planned, performance optimizations...

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Dev blog #222
30.04.2019



Dear friends,

The time flows and the Summer draws near, and we're another step closer to the release dates of our projects. For Bodenplatte, the biggest chunk of work to be done is the map. With first cities, settlements and airfields done, the work continues on placing the rest of them according to historical data. In the code, we have begun the long-awaited work on aircraft AI improvements: for instance, in the next update, we plan to release the improved formation logic. For Career mode, new squadron emblems, military ranks and awards for all three countries will be finished soon.

P-38J-25 and Tempest Mk.V FM are in the works, while Me-262A jet fighter-bomber FM should be finished soon. Speaking of visual models, P-51D-15, P-38J-25, Tempest and B-25D are nearing completion and proceeding according to schedule. Of course, the new theatre of war requires new ground vehicle models too. Today we can show you the screenshots of another one - German Sd.Kfz. 7/1 halftrack with 20 mm Flak-Vierling 38 AA gun:





For Flying Circus, the development of the Arras map (1918) continues, it will use the new art techniques being developed for 'Bodenplatte'. We should be able to...

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Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal!



As we announced last month, May's Home of Wargamers Live would feature something that all Panzer Corps fans are waiting for: the gameplay reveal of Panzer Corps 2!

Tune in with us on May 6th at 6 pm BST on our
.

The first part will be about all the latest news in the Slitherine world, with us telling you what's up and what is going on.

Then we will have a special guest commenting live: Alex Shargin, lead designer of Panzer Corps 2, will be with us on a call during the stream, and together we will show you the gameplay of Panzer Corps 2!

It will also be your chance to ask us anything you would like to know about the game. Don't miss it!...

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Lead your drones into an epic battle for the last iridium on the planet.


Steam
Official forum
Youtube


Single-player


Discharge - Release Trailer




About

CONTROL UNITS IN 3RD PERSON VIEW
Take one of your gunships under direct control and show them who's boss. Then switch to a bomber and break through enemies avoiding the fire to destroy hostile storages.

CUSTOMIZE UNITS
Customize your drones using diverse weapons and special equipment. Find the best squad combination to take your enemy down.

FEEL DYNAMICS OF PHYSICS BASED BATTLES
Get unique experience in each battle as units simulate physics behavior. A huge variety of situations require a quick tactical response from you.

BUILD BASES
Decide which location to protect. Build a strong defense with towers and walls to repel next incoming. Consider energy supply system so the enemy could not turn off your guns with only one direct strike.

THINK OVER YOUR STRATEGY
Capture iridium mines, build energy farms and defensive towers, decide when and where to attack.

Make all decisions wisely. This is the only way to beat the enemy in this war.




















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