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Milviz & X-Plane
Update 21/03/19





From the dev:

"Hey X-Plane fans,

We just want to let you know that X-Plane is still under development.
The ATR which has been under discussion lately is just ONE of many projects for X-Plane currently being worked on.

However, specific to the ATR is its complexity of aircraft systems, avionics and flight characteristics. Making all of these things 'fit' into the X-Plane world is very new to us, coming from P3D and its code base, which is why the ATR has no definitive decision on its progress for X-Plane11.

Our other projects for X-Plane are in our website catalogue for P3D, but do not have the complexity or development time of the ATR, and are still deep in the development pipeline.

Before you ask....No we haven't made public the other developments, the only thing we can say is they are in our website catalogue!! :-)

We hope you look forward to our future products for X-Plane as much as we do, and a big thank you to our customers enjoying the Turbo 310R!"...

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Dev blog #219
15.03.2019



Dear friends,

One week has passed since our previous Dev Diary and we have something new to show you once again. The rate of development is truly fantastic. Today we won't have so much text but will compensate it with WIP screenshots of two 'stars' of our Bodenplatte project.

The first star of today's Blog is the British fighter Hawker Tempest Mk.V series 2. These planes played a significant role in the events of January 1st, 1945 - the units managed to take off in time when Luftwaffe attacked the Allied airfields during Bodenplatte operation. Tempests were equipped with some serious firepower - four 20mm Hispano guns - and achieved good speeds at lower altitudes, which was handy for a dogfight near the ground.









The second aircraft we want to show you today is USAAF North American P-51D-15 Mustang, the most famous American fighter of WWII that was widely used in different theatres of war. To a degree, its exceptional range and altitude capabilities made the deep bombing raids over Germany possible. Mustangs had good overall maneuverability and climb rate, while their six .50 cal M2 Browning machineguns allowed them to engage any air targets. A Mustang could also carry...

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SWS Carriers Extended - Physically based deck movement






Published on Mar 20, 2019
SWS Carriers Extended teaser, showing deck movement during high seas.

Carriers Extended or CEX for short is a technology that allows accurate simulation of aircraft carrier ops, from arrestor cables to pitching decks and from deck configuration to realistic lighting!

CEX is included with all SWS carrier products, such as the F-4B Phantom II, Midway Battlegroup and the upcoming Nimitz Class Vol. 1


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Tacview 1.7.6 beta 4 is available Now

Download: HERE

• Release Date: Sun, 16 Mar 2019
• Operating System: Windows® 32-bit / 64-bit
• File Size: 269.0 MB


Release notes

FEATURES & CHANGES
• Improved support for VRS Tacpack/Superbug, vACMI & FSX@War (special thanks to Asid [D.O.W])
• Integrated Aegean 2.4 for BMS
• Added SDK functions to controls playback
• Added SDK setting to hide the HUD
• It is now possible to define an object parent in telemetry data
• Added an option to hide important objects list from the 3D view
• Move display cockpit instruments option to the settings menu
• Destroyed aircraft are now still displayed in the active objects list
• Added support for DCS: MiG-19
• Turn rate is now displayed with one decimal in objects labels
• Nautical mile distances are now displayed with two decimals
• Added an option to automatically pause on events
• Playback speed is now displayed when nonstandard and paused
• Added keyboard shortcuts to quickly change playback speed
• Increased mouse wheel zoom resolution
• Improved threat domes display
• Fonts and cockpit instruments are now clearer

FIXES
• Improved support of 4K and higher resolution screens
• ISO time used...

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