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Sim Skunk Works new user's forum



We have re-opened embedded user's forum into SSW new site.

Forum task is to enhance news sharing among SSW users.

Hopefully this forum will be more hacking resistant than the previous one.


Forum link



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SOW Waterloo Multiplayer Saturday 10/08/19 @ 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 - 240 minutes; 180 min regulary
Minimum number players: 2
Date: Saturday 10/08/19
Time: 20:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
• TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
• The room will be open at 19:30 GMT for preparation & mission setup
• House rules: Click here
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game. (comms by courier only)

Mods required:
• DOW Community Toolbar V8: This will be provided.
• If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI


Commanders and leaders:


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SimWorks Studios announcement
07/08/19




Working on the next update for our carriers & tech:

The first picture is MOVLAS, which can be put in any of the three stations available and used to guide you down to a safe trap.

Next, our in-sim UI was refactored to include more functions. You can now see and change ILS, TACAN frequencies, select between various OLS types and much more. We feel this is much more intuitive now.

Lastly, Nimitz Vol. 2 is nearing completion: CVN-70 & 71 models are complete, CVN-72 is almost done. What remains to be done is textures for the air wings and deck textures and they're out the door!

Now, we want to ask you something on Friday...





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Slitherine acquires the Master of Magic franchise



In a continuous bid to update and modernize popular strategy IPs and bringing them to the 21st century, Slitherine has acquired the full publishing rights to the Master of Magic franchise from Atari.

This is one of the most recognizable names in videogames history. It's one of the key pillars of turn-based strategy gaming and it has created a genre of its own that is still alive and thriving today.

Master of Magic first released on MS-DOS twenty-five years ago in 1994 and it quickly became one of the most cherished games of its genre with its infinite replayability and the sheer number of customisation options it gave to the players.

"We are looking forward to working on this immensely popular franchise", said Iain McNeil development director at Slitherine. "We know there is a high level of responsibility when we try and develop sequels or successors to popular IPs. We have proven it is possible to fulfil players expectations with the likes of Panzer Corps when it comes to work on these legendary products".

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