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SOW Waterloo Multiplayer Saturday 18/05/19 @ 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 - 240 minutes; 180 min regulary
Minimum number players: 2
Date: Saturday 18/05/19
Time: 20:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
• TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
• The room will be open at 19:30 GMT for preparation & mission setup
• House rules: Click here
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game. (comms by courier only)

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI


Commanders and leaders:
Mitra
Biondo
Colbert
BotW
JohnThomasHD
...

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9 Comments
(Dev News #156) Epleland Travel Tips and Statues
17 May @ 6:01pm - Saxxon




Hey, Feudalists!

Today we have released a patch with a couple of small, yet vital new features, mechanic tweaks, and some general fixes. One of the important changes added with this patch is that now repairing objects is not allowed during Holy Judgement on neighboring and burning fief. Please keep that in mind. We have also fixed the issue with Trade posts and some outposts not upgrading or downgrading to or from level 3, and some other things. You can check the full list in the patch notes https://lifeisfeudal.com/News/?art=798

This week yet another guild has successfully completed the 'Pillars of the community' challenge — Guild 'Ravens Cross Citadel'. Kudos, feudalists!



Earlier this week we have announced that the server of Epleland is closing on Monday, May 20th. After this date, the world will no longer be available in the game launcher.
This decision is based on the support costs of game servers and the world’s population.
For comfortable settlement and exploration of Godenland all active Epleland players will receive 20, 000 GF compensation. All your characters and their skills, stat points, alignment values,...

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Community Update #2: New Game Mode - Hardcore Checkpoint
17 May @ 5:27pm - NWI Alex



Hey everyone, my name is Michael Tsarouhas, I am the lead game designer on Insurgency: Sandstorm. In today’s post we want to talk a little about our upcoming new official cooperative mode Hardcore Checkpoint. We’ll go over our motivation behind creating the mode, the pillars that govern its design, and how we turned traditional Sandstorm gameplay on its head and created something that plays unlike any of our other game modes. We’d also like to take this opportunity to say that you can check out all the content coming in our next update including Hardcore Checkpoint in our Community Testing Environment May 20th. Just go to your Steam Library and look for “Insurgency: Sandstorm Community Test Environment,” which you should own as long as you own Insurgency: Sandstorm.

The idea for Hardcore Checkpoint actually came from our community rather than any sort of flash of inspiration we had ourselves. Just a couple months following Sandstorm’s release in December, we saw that a lot of players were already modding co-op on community servers. They increased enemy counts, turned up the AI difficulty, and made other...

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