Pages1 ... 298 299 [300] 301 302 ... 349
Dev News #159
14 Jun @ 5:28pm - Arrakis



Hey, Feudalists!
This Tuesday we've introduced the update[lifeisfeudal.com] with the new Outpost Totem mechanics which should resolve most of the exploits related to the outpost claiming. What is the Outpost Totem? It is a new object, that will be placed whenever an outpost is built. Now you can use abilities "Initiate a Holy Judgement", "Claim Outpost" and "Stop Outpost Claiming" only by interacting with the totem. We hope this new control points mechanics will make outpost capturing much more fair and enjoyable. Have you already tried it? Share your feedback with us![docs.google.com]



You ask - we deliver! This week we've also introduced a new "Collapse mine" feature according to your numerous suggestions. We have added "Collapse" and "Break Reinforce" abilities that can be used on an unoccupied mine block. Now you won't have to wait ages to see the tunnels collapse on their own! We hope our dedicated miners will appreciate new abilities.



In this latest patch, we've also tweaked the lag compensation based on your thoughts and feedback. We hope these changes will improve game performance and make it more smooth. Your thoughts about the latest lag...

Read More

0 Comments
Community Update #4: Free PC Content Roadmap 2019
14 Jun @ 10:50am - New World



Hey everyone, my name is Michael Tsarouhas. I am the lead game designer on Insurgency: Sandstorm. Today's Community Update is about our new free content roadmap for 2019, which you can see above. While we have other things we hope to accomplish as well during this time frame, we wanted to take some time to share some of the highlights which we are confident we can deliver. We'll go into detail section by section below. First though, it's important to note that the order in which this content will come is still TBD. Some stuff will come a little at a time across multiple updates (new weapons and cosmetics) and others later on pending how well they do in playtesting (Frontline and Outpost game modes). It's possible that some content may need to get pushed back, but we want you to know that these are our goals, and regardless of when these things come we can assure you that all of it is confirmed and in the pipeline. Furthermore, it is free to all players who own the game on PC.

Please bear in mind also that this is only our current plan for PC content for 2019, not Xbox One or PS4. However, we can say we intend...

Read More

0 Comments



SOW Waterloo Multiplayer Saturday 15/06/19 @ 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 - 240 minutes; 180 min regulary
Minimum number players: 2
Date: Saturday 15/06/19
Time: 20:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
• TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
• The room will be open at 19:30 GMT for preparation & mission setup
• House rules: Click here
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game. (comms by courier only)

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI


Commanders and leaders:
Biondo
Presy63
Colbert
Mitra
Sandman
...

Read More

8 Comments
Naval Action Launches from Early Access
13 Jun @ 12:48pm - Gamelabs



Captains!

This game has been in early access since early 1716. This long time was spent on perfecting the combat model and sailing simulation; which many claim is the best in the world. No game has come close to the replication of the Age of Sail sailing mechanics and combat.

Thank you all for your feedback, bug reports and constructive criticism - you helped to make the game better.

In the next 2 weeks we plan to stabilize the build, provide final updates for localization (including the steam page) and publish the roadmap for the 2019.

Thank you again.

ps. No more wipes or resets!

1 Comment
Pages1 ... 298 299 [300] 301 302 ... 349