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Slitherine & Matrix Games get new Websites!
AlbertoC 12 Aug 2019



The new site features a range of great new features such as Bundles, Wishlists and a great new Coming Soon section, but also just make a host of quality of life improvements making it easier to find information about your games and making sales and offers clearer. We've also revamped the MyPage section to make it easier to manage your library of games, link to your Steam account and get help when you need it.

We are launching the new sites today, for both Slitherine and Matrix Games!

Both sites can be accessed at the same URLs:

Slitherine: www.slitherine.com
Matrix Games: www.matrixgames.com

Although we have been through months of testing, sometimes bugs slip through so if you do encounter any technical issue at all, please let us know and we'll fix them ASAP.

We're excited to hear what you think of the new site, so let us know on the forum.

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Tacview 1.8.0 beta 17 is available Now

Download: HERE

• Release Date: Sun, 11 Aug 2019
• Operating System: Windows® 32-bit / 64-bit
• File Size: 269.0 MB


Release notes

FEATURES & CHANGES

• NOTICE: Windows XP is not supported anymore (definitive)
• The active object list has been moved to a dockable window
• The playback control bar has been moved to a dockable window
• The time slider now displays target time during a drag operation
• Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry
• You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates
• Added a brand-new shot log
• Added an option to automatically pause on shot log events
• On pause, the current shot log event is now displayed in the 3D view
• BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands
• Added CTRL+LEFT/RIGHT to jump to previous and next shot log event
• Added an option to remove objects from the 3D view context menu
• Added an option to add object on the ground from the 3D view context menu
• It is now possible to specify the altitude of new object above ground level
• When an object is manually added to the world,...

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An intense real-time strategy game set in a dark fantasy world of Orcs, Elves and Dragons. Kingdom Wars 2 combines the best of Zombie survival and crafting with complex fast-paced city building. Fight massive siege battles that turn beautiful landscapes into gory blood-soaked battlefields.


Home page
Steam
Steam forum


Single-player, Multi-player, Online Multi-Player, Co-op, Online Co-op


Official Gameplay Trailer 2019




About

Kingdom Wars 2: Definitive Edition is an intense real-time strategy game set in a dark fantasy world of Orcs, Elves and Dragons. It combines the best of Zombie survival and long term crafting with complex fast-paced city building. Engage in skirmish siege combat that turns beautiful landscapes into gory blood-soaked battlefields.

Completely Redesigned
The original Kingdom Wars 2 has been reworked and redesigned from the ground up. With new engine, sweet new graphics, and a total update of presentation, and interface. This is not just a high definition version, but a new gameplay experience.

The Great Races
The game is focused on the dominant races of Humans, Elves and Orcs with each able to recruit from other races depending on the alliances, techs and buildings they have...

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D.O.W. Steel Beasts Sunday Mission 11/08/19 @ GMT18:00


This scenario is a simulation and does not have any political message.



Clearing Oberhoff Warriors + Challengers by swordsmandk


Clearing Oberhoff

1) Situation:
a) Enemy: Red Airborne unit. Light Armor. ATGM weapons. Size unknown. Enemy has secured Route Red(RUTE RØD).

b) Own: Units from II/JDR has cut off Red Airborne landing East of Oberhoff. Units from the English Battalion has secure the norhtern flank and II/JDR the southern.
You are in command of a reinforced PNINF platoon with armor support from british tank platoon. You have 1 section of morters and supply section also. One Scout section from II/JDR (unplayable) is already in position.

2)Task
a) Secure Route Red
b) Secure the two hostile strongpoints ZZ1 and ZZ2
c) Keep blue casualties low.

You will advance to Line LD and conduct recon and attack against ZZ1 and ZZ2.

3) Plan:
Up to you!

Purpose of mission is to secure Route Red (RUTE RØD) and to take and secure ZZ1 and ZZ2. DO NOT cross Phaseline Charlie!

Purpose of excersise is coordination between tanks and IFV.

4) UNITS
All vehicles are 100 operational.

Dogs Of War Vehicles: (in mission)

Challenger 2: Click here

Warrior (ODS): Click here

Wisent...

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