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Overcome crisis and the unrelenting pressure of a frozen ocean. Flee or fight alien lifeforms, explore a strange new world in Jupiter's orbit, command your crew and craft equipment in a tense 2D experience.


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Single-player, Multi-player, Online Multi-Player, Local Multi-Player, Co-op, Online Co-op, Local Co-op


Barotrauma Feature Trailer for Steam Release




About

Embrace the Abyss
Overcome crisis and the unrelenting pressure of a frozen ocean. In the not too distant future, where habitable places have become scarce, humanity has arrived on Jupiter's moon. Europa with its frozen surface is a hostile environment, and life can only be found in the dark ocean beneath the ice – and the small pockets of human habitation are not the only form of life to be found there.

Play with friends in adrenaline-filled co-operative gameplay, navigate Europa's frozen depths in single player mode and transform the game with fully integrated mod tools and Steam Workshop. Procedural levels and events ensure no two games will ever be exactly alike.


Key Features

• Play as a submarine captain, engineer, mechanic, medic or security officer

• Operate the many onboard systems of...

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SimWorks Studios announcement 21 June 19

"We'd like to inform our customers that SWS support and other comms will be completely offline from Wednesday June 26th until Monday, July 1st. Limited support, pertaining mostly to installation will be available between July 1-15. The reasons for this lack of comms are personal as well as shipping the computers to a new base.

The development team working on the T-37 is continuing its independently of this and we're happy to say that the to-do list has shrunk a lot and we'll soon enter our final testing phase.

Modelling for Vol. 2 of the Nimitz class is almost complete and the last piece of the puzzle is the hangar, which is very different for Vinson & Abe. Some basic textures are in place for the new parts and new shadow bakes are being created.

We are also redoing the way dirt is drawn on the deck to improve our workflow and the deck's look. Finally, a feasibility study is being made on porting the Nimitz class over to PBR. A test will be made to decide whether the end result, memory use and potential performance cost is acceptable."

Nose cam view, looking aft towards the pilots in the T-37B.


T-37B virtual cockpit shot. The flight instructor seems...

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Home of Wargamers V is coming!



The fifth Home of Wargamers Live is nearing. Tune in on Twitch on Monday July 1st at 6 pm BST!

The new session of Slitherine's regular monthly appointment has been announced! We have in store for you many news and surprises that will not disappoint you!

Home of Wargamers Live V will show you more about our upcoming Grand Strategy game Field Of Glory: Empires. For those who are impatiently waiting for this game or who are simply curious about it, we suggest not to miss the live!

Moreover, we're going to announce a new game which will excite all sci-fi enthusiasts. The producer of this new amazing game will be available in chat to answer all your questions during the Q&A session, so don't miss this chance!

We can't wait to see you on our Twitch channel
on July 1st! See you there!

...

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Point Of Attack 2 Beta v1.2.10 (x64 Bit + x32 Bit) 18/06/19


Pleas Note: The information and patches are made publicly available by Dogs Of War Vu. They are not publicly available anywhere else. We do it to help the community.

This is a D.O.W. exclusive. There is another new Beta for Point Of Attack 2.

This is a beta patch. All the usual caveats apply. You might get errors, lock-ups or crashes. Please report if you do. Do not download and install this patch if you do not accept that issues can arise.


Download Beta v1.2.10 (x64 Bit + x32 Bit): Incoming

Install: (make backups first)

Note:
The updates include a the data tables and also an x64 version of each program. If you have a 64-bit O/S, then I'd suggest running the x64 version instead of the original, though the x32 will run fine on x64 systems.



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TSS Change List:
18 June 19: P.O.A.2 Beta v1.2.10
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* = Corrections
+ = Additions/Improvements

* Adjusted the routines that determine if a unit can occupy an IP - limited the "cargo cost" check to only personnel unit types (was blocking vehicles/guns set to more than one cargo point).
* Corrected a floating point error in firing routines when...

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