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August 30th - CTE Patch
30 Aug @ 9:08pm - Jonny-Higgins



Today we're patching our Community Test Environment (CTE) to test the content in the upcoming version 1.4 game update. You can try out update 1.4's new snow map, new game mode, new weapons, new cosmetics, and a brand new playlist system right now on the CTE by going to your Steam Library and downloading "Insurgency: Sandstorm Community Test Environment".

Please be aware that this is a developer test build of the game and you may encounter unexpected bugs or issues. Content shown in the CTE is not final and may or may not be implemented into the public version. There are no restrictions on recording, streaming, or discussing the CTE, however, it's important to disclose that any footage or feedback is in relation to the test. The CTE will close at the end of the testing phase. Please see our blog or social media for details. Information on the CTE can be found here https://steamcommunity.com/app/581320/discussions/3/3491891042514558723/ . We welcome your feedback on the CTE, so please direct any bug reports or general opinions to the CTE sub-forum here https://steamcommunity.com/app/581320/discussions/3/


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Dev News #170
30 Aug @ 6:04pm - Arrakis



This week our team worked on two angles . Our development and game design team worked on several important tweaks and fixes that we are planning to share with you next week. We can reveal that some of them will be related to fixing annoying outpost totem issues. We also haven't forgotten about solving the problem with sacrificing goods to Kallente that appeared recently. Secondly, this week we conducted a significant techworks on Godenland and Illa-Newydd. These maintenance works were focused on improving the game performance and making gameplay more smooth and comfortable for both new and veteran players. We have also fixed admin lands on Illa-Newydd world to save our Gravedigger from being dirt covered by the most enthusiastic newbies! In parallel, we are finalizing work on the Medic War Banner, so you may expect that it will be introduced with the next patches.


And now it's time for a community spot!
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What's your gaming pleasure this weekend? 30/08/19 :gamer

Work/real life stuff ongoing...A little good weather this weekend so hopefully RC flying. :flyaway


Military flight sim in P3DV4
There is a new release of FSCAI which makes the enemy ai come alive! here . It has missions included.
FSX@War :fighter
Military simulation is VERY doable in P3D. I enjoy having the entire world to fly in as well as real weather. I can fly a mission in Syria, Libya, Afghanistan, Vietnam. In fact almost anywhere.

Milviz F86...Korea/ F84F THUNDERSTREAK by SimSkunk Works :thumbsup


Swat4 + SEF mod :sneaking :shooting-two-guns

ACCURC2 This is a good RC simulator. Helps with orientation traing for my helicopters :flyaway


If I get time maybe:
SpaceBourne
Gloomhave
Gary Grigsby's Eagle Day to Bombing the Reich
Close Combat - The Bloody First



That's what I am trying to play. :thumbsup


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Tacview 1.8.0 beta 20 is available Now

Download: HERE

• Release Date: Thu, 29 Aug 2019
• Operating System: Windows® 32-bit / 64-bit
• File Size: 269.5 MB


Release notes

FEATURES & CHANGES

• NOTICE: Windows XP is not supported anymore (definitive)
• The active object list has been moved to a dockable window
• The playback control bar has been moved to a dockable window
• The time slider now displays target time during a drag operation
• Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry
• You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates
• Added a brand-new shot log
• Added an option to automatically pause on shot log events
• On pause, the current shot log event is now displayed in the 3D view
• BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands
• Added CTRL+LEFT/RIGHT to jump to previous and next shot log event
• Added an option to remove objects from the 3D view context menu
• Added an option to add object on the ground from the 3D view context menu
• It is now possible to specify the altitude of new object above ground level
• When an object is manually added to the world,...

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