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SimWorks Studios hacked!
25 Sept 2019

I received an email from SWS titled "Update available for Nimitz Class Vol.1" on Mon 23 16:04 from the official SSW info@simworksstudios.com.



I clicked the links as it was an official email but no updates were available.

I went onto their site and no information.

I then contacted them via Discord at 11:48 pm because the dev was online. The developer said that he knew and it was a hack. I asked him to post publicly about it and let people be aware but he disagreed (I am putting this bit politely). I told the dev I would post about it. He was not happy.



I checked SWS FB page later and found the following below AFTER I said they should publicly post. Not everyone uses or wants to use FB.






Yet they managed to tell everyone a new add-on was out via email. Why not email their customers to warn of the issue?



SWS make good products. They are a small team. They have very few resources. HOWEVER it costs nothing to tell people there is an issue. They hold personal account information so have a duty of care morally and legally. especially in this day and age of data breaches!


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Alpha 16 Testing Live + AMA + TwitchCon
Mon, 23 September 2019


Hey squaddies!

As we mentioned on Friday, the time has become to test Alpha 16! Please note: Choppers are in their first release and will continue to be developed with the help of your feedback! Expect some bugs, rough edges, and some antics, to be sure.

Head to your test client (Squad - Public Testing) in Steam to get started!



Abridged A16 Notes

Systems

• Added Helicopters. Helicopters are an exciting new system of transport that brings about a new dimension to the battlefield, literally. Each conventional faction will get access to medium-lift helicopters capable of transporting troops and supplies. Helicopters are piloted by special Pilot roles much like how heavy vehicles require dedicated Crewmen.
• Added Helicopter Tutorial. Helicopters require a degree of skill and practice in order to operate effectively, so we've provided a tutorial that takes you through the basics of piloting, the interface, and even a special time trial challenge course! (Complete with rings!)
• Added a Soft-Boundary system for all layers that feature helicopters. This new boundary system is improved in that it gives the player a warning to turn...

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Glorious Companions is a turn-based tactical RPG set in the fantasy world of Navaroth. Craft your own journey as a leader of a mercenary company! Aspire to become a powerful lord, solve the mystery of the Ancient Guardians, or just ride around the continent building your fortune on trade.

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Single-player, Multi-player, Online Multi-Player, Local Multi-Player


Glorious Companions - New Gameplay Trailer





About

Glorious Companions is a turn based tactical RPG set in an original fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.



The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.




• Custom and gritty combat system: no one is invincible as a single well-aimed strike can take out a careless warrior.
• No battle is...

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IL-2 Dev blog #231
20.09.2019



We're in the second half of September and this means that the next update 3.201 isn't far away. This one will be massive and will bring a lot of new content as well. Three player controllable aircraft, AI bomber, new AI ground vehicles and of course, the new map - Rheinland. This map tops the records once again: 130 000 square kilometers of reachable terrain (401 x 324 km), 176 000 square kilometers total size (461 x 384 km), 225 cities and towns - a record number of big cities, 70 airfields - 67 of them have historically correct layout recreated using archive documents. For increased detail and historical accuracy, for the first time, we have used 4 airfield types on the same map - with concrete, metal, and unpaved runways and airstrips without runways.









To populate the map with European buildings on such a large scale new 'construction kit' of European city blocks was created - this allowed to represent highly populated cities while keeping the general layout of the city where they belong. There are new models for big factories and many unique buildings and we also actively used the bridges 'construction kit' which has been developed previously.





Landscape...

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