
























), as well as a new tool to measure distance between the selected object and any other object or even a point on the ground.SKIRMISH RULES FOR SWORD SHIELD BOW SPEAR CATAPULT CAVALRY GAMES by Mark Ainsworth ref140867
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These rules have NO! record keeping, any effects are to push back, Kill, or knock over(unconscious) units. there meant to be simple but be able to simulate many things.
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There are two catagories of units, Combat units & Leaders, you can have any type of unit in the combat catagory, but you can only have a foot or cavalry unit in the Leaders catagory(leaders cant use ranged weapons).
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a cobat unit attacks with a D10, you can add more d10s to the attack for certain things, but you only choose one for the combat effect, so if you rolled 3 D10s because your on a hill and are elite, then you roll 3 d10s and choose witch one to use.
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each d10 combat roll has a differrent effect,
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1 defender falls down unconscious
2 your repled back 1 inch
3 your repled back 12 inch's
4 Attacker killed
5 you remain locked in Melee, you may continue turn, or reattack
6 you remain locked in Melee, you may continue turn, or reattack
7 defender pushed back 1 inch
8 defender pushed back 12 inch's
9 defender killed
0 lose initative, play passes to other