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Commander Released to Squad - Public Testing
Wed, 13 November 2019



Welcome to duty, commander.

Hey squaddies!

We're calling you in for some fire support on this one! The commander update is now being deployed to your Squad – Public Testing client. That role comes with some cool new tools and, perhaps more importantly, a big bit of BOOM. While we're still working on the file set of patch notes, we did want to include a partial list of changes to help you test. Be sure to let us know what you think!

Video Patch Notes




Public Test Notes

Systems

Commander Role added

We're introducing a new leadership role that is focused on planning and keeping the team on task. The intent for this role is to keep intel flowing between the various Squads, and in ideal circumstances, Commanders can create a dynamic plan for the entire team to follow. We envision that this role can be played in a variety of styles.

• Commander role is voluntary and requires a vote to elect.

• Commander abilities are on timers. These may vary for release, so please send us your feedback!

• Conventional Faction Commanders have access to a UAV that can be used for remote reconnaissance.

• Conventional Faction Commanders have access...

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Tacview 1.8.1 beta 4 is available Now

Download: HERE

• Release Date: Sun, 3 Nov 2019
• Operating System: Windows® 32-bit / 64-bit
• File Size: 356.1 MB


Release notes

FEATURES & CHANGES

• Beta 1: ADDED support for DCS: Fw 190 A-8
• Beta 1: ADDED many more aircraft 3D models
• Beta 2: Info between selected objects is now accessible via a visible drop-down menu
• Beta 2: ADDED support for BRA in the new event-log
• Beta 2: ADDED HQ-7 SAM to database
• Beta 2: ADDED USS Midway (CV-41) 3D model to database
• Beta 2: ADDED Support for DCS: F-16C Viper
• Beta 3: The satellite view is now orthographic to remove any optical illusion during tactical debriefings
• Beta 4: ADDED IL-2 Prokhorovka and Rheinland elevation maps
• Beta 4: ADDED CTRL+LEFT/RIGHT CLICK in the active object list to select an object
• Beta 4: ADDED Support for SRTM30 plus

FIXES

• Beta 2: Restored the "Go to end" playback button feature
• Beta 3: Shots from the event log where not always displayed during a pause during the online debriefing
• Beta 4: Labels were always displayed even when behind objects or terrain (since 1.6.1)
• Beta 4: Fixed laser beams not displayed anymore

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Aztec Empire - City Sim Inspired by Impressions games

Work in progress




Here's a video to show you our Game 'Aztec-Empire'. We are planing a lot of functions and there is still a lot to do.
We are hoping that you come with us on this journey.




Home page: Coming soon
Twitter: https://twitter.com/EmpireAztec
Genre: Strategy, Simulation
Setting: Ancient Aztec land
Synopsis: Will you be the ruler oft the Aztec empire?
Inspirations: Pharaoh, Caesar 3, Zeus (Impressions Games), Anno

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D.O.W. Steel Beasts Sunday Mission 10/11/19 @ GMT18:00


This scenario is a simulation and does not have any political message.




Quick_Reaction_Force by Feldpost


EXCERPT FROM OPORDER COM BATTLEGROUP SOUTH
l) Situation:
a) Enemy Forces:
Over the past months, a rising number of armed clashes between the irregular forces and X-FOR as well as attacks on and displacement of the civilian population have occurred in our AOR. The humanitarian situation is still disastrous; 30% of the people are suffering from undernourishment, child mortality is very high, there is no or only poor access to clean drinking water, and avoidable diseases are fatal due to absolutely inadequate health care. - i
A nationwide revival of Islam can be observed. Mullahs exploit the disappointment of the population at the absence of reconstruction measures and are agitating against X-FOR troops. Attacks on police stations in the province of TASGRAD indicate that the influence of irregular fighting forces is rising in the country.
Attacks on X-FOR are increasing, for example one patrol barely escaped an assault after a mine trap had been laid out on LOC ORANGE.
Irregular...

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