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Distant Worlds 2 Sneak Peek #1 – Ship Design
20 Dec 2019



A Teekan Spaceport in orbit around a planet

We've been working on Distant Worlds 2 for more than four years now and we thought it was time to start giving you a few peeks behind the curtain. There is much more we'll be showing over the coming months, but we'll give you a first look today.

Please note that the screenshots included here are not from a final, polished release build so will in places include some unfinished areas and missing or placeholder art. There is much that is still subject to change between our current development build and the release.

In general, our goal for Distant Worlds 2 was to make a better Distant Worlds 1, with a new and modern engine. That is a pretty tall order given that by the time we got to the final Distant Worlds: Universe release, about nine years of development and design had gone into Distant Worlds 1.

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Beta 18 Released
Wed, 18 December 2019


Checking our patch notes list to see what is naughty or nice.

Greetings Squaddies, we hope all of you are having a wonderful holiday season, and if not, well...maybe you should get on Squad and relieve some stress!

So, with that holiday spirit in mind, we've been checking our list and checking it twice to see what in the game has been naughty or nice and boy did we find some naughty boys. Some of the highlights of this update are the removal of buddy rally except the Insurgent faction and a few adjustments to the commander.

That's not all though, we got a long laundry list of updates and fixes to sink your fangs into this holiday season, so get out there and show each other that wonderful holiday spirit!


Beta 18 Patch Notes

Infantry Gameplay
• Removed Buddy Rally feature from all factions exception Insurgents.
• Updated lean raycast to be more robust (less potential for full wall clipping).
• Updated minimum rearming for persistent ammo from 3 mags to 2 mags.
• Updated brightness for DSHK and Beretta M9A1.
• Updated GB crewman and pilot face to not have face camo.
• Updated GB Rifleman1 to have a camouflaged face.Updated infantry smoke grenade fx...

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In case you missed!
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Tacview 1.8.2 beta 3 is available Now

Download: HERE

• Release Date: Thu, 19 Dec 2019
• Operating System: Windows® 32-bit / 64-bit
• File Size: 384.7 MB


Release notes

FEATURES & CHANGES

• ADDED Time-Jump tool to quickly go at a specific time
• ADDED support for DCS: JF-17 Thunder
• ADDED numerous objects and 3D models to the database
• Optimized xml documents loading time
• Object height is now always represented even for selected objects
• ADDED Database Builder add-on to easily create new objects database with Tacview Enterprise
• ADDED support for DMS coordinates in terrain custom textures declaration
• Heavy shells trails are now thicker
• ADDED more objects to the database
• ADDED support for pilots head movements in cockpit view (XPL)
• ADDED support for MB-339A for DCS World
• ADDED support for A-4E-C for DCS World
• ADDED latest DCS: Normandy 1944 Map and runways
• It is now possible to right-click and edit an unknown object from the 3D view
• Tracks from KML files are now considered coming from FixedWing objects
• Only a few official add-ons are now enabled by default to not overload the UI
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