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Hey dogs,

I've been invited to make a threat here about my game, Dominus Galaxia.

It's a 4X space strategy game with a bit of a wargame bend, as well as a focus on AI liberation and customizeability.

It plays pretty similarly to a beefed up Master of Orion 1, and I've heard it compared to a theoretical MoO 1.5 or MoO1++ on occasion. There's still a rough edge here and there, but everything is very playable.

There's a free beta build available at itch (Steam version is still undergoing validation).

I'm currently running a KS for the game. It's going... alright. But a bit slow for my tastes.



Give the beta a try, let me know what you think, and ask me anything :howdy

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What's your gaming pleasure this weekend? 11/10/19 :gamer

Work/real life stuff ongoing...Good weather this Saturday again so hopefully RC flying with electric helos. :flyaway


Military flight sim in P3DV4
Vietnam/SE-Asia missions. Yep, thats right and they fight back :bitchslap

I use: FSX@War, CCP, FSCAI, VACMI (SSW)

There is a new release of FSCAI which makes the enemy ai come alive! here . FSCAI is coming on very nicely. I will use it with the trusty FSX@War

Military simulation is VERY doable in P3D. I enjoy having the entire world to fly in as well as real weather. I can fly a mission in Syria, Libya, Afghanistan, Vietnam. In fact almost anywhere.

Maybe some Normandy + Vietnam

Planes I will use:
- Milviz F100D
- Milviz FG-1D Corsair
- AH B-17-Flying Fortress
- AH Lancaster B Mk.I

Civillian:
Majestic Dash 8 Q400.


SWAT4 + SEF mod It's been updated :thumbsup
Blocks!: Richard III wargame that recreates the bloody dynastic struggle in the 15th century between the royal houses of Lancaster and York for the throne of England. :duel
Grand Tactician: The Civil War (1861-1865) ::Civil war arty


If I get time maybe:
- Command: Modern Operations
- Close Combat: The bloody first
- Tank simulation
- Histwar Napoleon beta
- Warplan


That's what I am trying to...

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Modern-warfare RTS/sandbox game inspired by the real conflicts in the Middle East. Fight a counter-insurgency war, protect the civilian population, casevac your wounded and decide how the world sees your struggle. And remember - no one gets left behind.


Home page
Steam
Forum
YouTube


Single-player


INVASION MACHINE | Official Reveal Trailer





About

Introduction
Invasion Machine is a blend of a sandbox manager and RTS. Your goal is to command troops in an occupied province, in an effort of bringing back peace and order. Kill your enemies, help the civilian population, preserve the resources and the lives of your own soldiers.


The Setting
What led to our recent occupation of this land is still at the center of a heated political debate.What followed the invasion, was the worst scenario we may ever have imagined - we hoped we'd be able to instill better leadership and let this country rebuild itself. But that's not what happened, though. Our toppling of the local government created a power vacuum in the area - which is now quickly leading to an unprecedented rise of new powers - the druglords, locally known as Guerrillas. If we don't stop this transformation, this entire country is gonna explode. We...

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Tacview 1.8.1 beta 3 is available Now

Download: HERE

• Release Date: Fri, 11 Oct 2019
• Operating System: Windows® 32-bit / 64-bit
• File Size: 293.8 MB


Release notes

FEATURES & CHANGES

• Beta 1: ADDED support for DCS: Fw 190 A-8
• Beta 1: ADDED many more aircraft 3D models
• Beta 2: Info between selected objects is now accessible via a visible drop-down menu
• Beta 2: ADDED support for BRA in the new event-log
• Beta 2: ADDED HQ-7 SAM to database• Beta 1: ADDED support for DCS: Fw 190 A-8
• Beta 1: ADDED many more aircraft 3D models
• Beta 2: Info between selected objects is now accessible via a visible drop-down menu
• Beta 2: ADDED support for BRA in the new event-log
• Beta 2: ADDED HQ-7 SAM to database
• Beta 2: ADDED USS Midway (CV-41) 3D model to database
• Beta 2: ADDED Support for DCS: F-16C Viper
• Beta 3: The satellite view is now orthographic to remove any optical illusion during tactical debriefings

FIXES

• Beta 2: Restored the "Go to end" playback button feature
• Beta 3: Shots from the event log where not always displayed during a pause during the online debriefing

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