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What's your gaming pleasure this weekend? 18/10/19 :gamer

Work/real life stuff ongoing...Good weather this Sunday so hopefully RC flying with electric helos. :flyaway


Military flight sim in P3DV4
Vietnam/SE-Asia missions. Yep, thats right and they fight back :bitchslap

I use: FSX@War, CCP, FSCAI, VACMI (SSW)

There is a new release of FSCAI which makes the enemy ai come alive! here . FSCAI is coming on very nicely. I will use it with the trusty FSX@War

Military simulation is VERY doable in P3D. I enjoy having the entire world to fly in as well as real weather. I can fly a mission in Syria, Libya, Afghanistan, Vietnam. In fact almost anywhere.

Maybe some Normandy + Vietnam

Planes I will use:
- Milviz F100D
- Milviz FG-1D Corsair
- AH B-17-Flying Fortress
- AH Lancaster B Mk.I

Sim Skunk Works: AV8BII HARRIER

Civillian:
Majestic Dash 8 Q400.


Blocks!: Richard III wargame that recreates the bloody dynastic struggle in the 15th century between the royal houses of Lancaster and York for the throne of England. :duel



If I get time maybe:
- Command: Modern Operations
- Tank simulation
- Histwar Napoleon beta
- Warplan


That's what I am trying to play. :thumbsup

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Graviteam Tactics: Furtive Spring DLC

Requires Mius Front




STEAM

Price: £12.39

15% off at launch = £10.53


About This Content

The March operation of the Red Army's 38A assumed encirclement and destruction of the German group in the Chuguev-Andreevka area, south-east of Kharkov. It was intended to deliver two converging concentric strikes for this purpose: 38A from the north in the direction of Rogan and Chuguev, and from the south (with the forces of 6A) in the Andreevka area in the general direction to Chuguev. At the beginning of March, the operation developed quite successfully, the 38A units crossed the r.Severskiy Donets on a broad front. Liberated Staryy Saltov, Verkhniy Saltov, Rubezhnoe, Pisarevka, Petrovskoe, Bayrak. Reached river Babka in multiple locations. The enemy was retreating, abandoning weapons and vehicles. The 10 TBde units attacked in two divergent directions: on Fedorovka-Nepokrytaya and on svfm.Peremoga, supporting units of the rifle divisions.

• Ten operations of 4-7 turns for each of the parties (Fedorovka, Peschanoe, Nepokrytaya, March 13 - April 9, 1942) covering both the beginning and the end of the operation.
• Precisely recreated area of over 100 sq. km: hilly...

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SOW Waterloo Multiplayer Wednesday 16/10/19 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 120 minutes
Minimum number players: 2
Date: Wednesday 16/10/19
Time: 20:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
• TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
• The room will be open at 19:30 GMT for preparation & mission setup
• House rules: Click here
• HITS system
• Courier orders
• Bare map. Full F.O.W.
• No voice during game. (comms by courier only)

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
• Must be proficient Using HITS
• Have a good understanding of UI


Commanders and leaders:
Biondo
Colbert
Sargon
Mitra
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Dev News #176
Fri, 11 October 2019




Hello, Feudalists!
We know very well that you are waiting for the next update and we can assure you that it's almost here! As such, we can happily share that we are currently concentrating our efforts on reworking the market interface and fixing the transaction errors. We know how important global trade is, so our ultimate goal here, which we hope to reach soon, is to make the market more friendly, and stable of course. Next updates will be dedicated to making buying and selling goods more comfortable and free of current obstacles. Also, another important game mechanics that we are preparing are some tweaks and fixes for our combat system based on the feedback we received from you folks.

Aside from the game development itself, we are brainstorming on the next events that will entertain you and maybe inspire you to prepare something of your own. You should remember that we will be more than happy to support your endeavors if you have some awesome ideas for your own event. Make sure to contact us via discord if you want to or are already working on some interesting project.

Oh, and Halloween time is almost upon us, beware the crimson skies, blood moon and...

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